52
submitted 1 day ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Viri4thus@feddit.org 45 points 1 day ago

Translation: Modders, fix physx for us on the 5xxx series for free. Thanks. Xoxo

Signed: billion dollar leather jacket

[-] 9point6@lemmy.world 22 points 1 day ago

£1 says someone gets physX running on an AMD GPU before a 5xxx one

Just because things have a funny way of working out like that sometimes

[-] kata1yst@sh.itjust.works 5 points 21 hours ago

Meh. Physx emulation on CPU has been outstripping hardware implementations for a while as far as I know.

Nvidia dropping a portfolio item to open source appears to only happen once they've milked it to death first.

[-] Flipper@feddit.org 2 points 21 hours ago

Not in my experience. On the CPU it only uses one core for me.

[-] kata1yst@sh.itjust.works 3 points 21 hours ago

I mean, does it work worse? UE4/Havok and Unigine all use CPU Physx. And every other engine I know of uses a custom particle physics implementation and seem far better at it than GPU Physx ever was.

On GPU I remember physx being super buggy since the GPU calculations were very low precision, and that was if you had an Nvidia card. It made AMD cards borderline unplayable in many games that were doing extensive particle physics for no other reason than to punish AMD in benchmarks.

[-] Flipper@feddit.org 2 points 21 hours ago

For AMD it was executed on one core of the CPU. So the problems you're talking of, with AMD cards is exactly what I mean.

[-] kata1yst@sh.itjust.works 2 points 21 hours ago

Not trying to be rude, but that's a question of how the engine uses the CPU vs GPU implementation, not a measure of apples to apples.

Comparing modern games with CPU particle physics to the heyday of GPU Physx there is no comparison. CPU physics (and Physx) are more accurate, less buggy, and generally not impactful in performance.

this post was submitted on 06 Apr 2025
52 points (96.4% liked)

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