I had looked into it but given this response it's not looking likely.
I hate to be "that guy", but have you not been keeping up with what they've been doing to Gazan hospitals? I'm sure they'd be happy to try chucking some of those jars with their artillery.
It's not all bad; as far as I'm concerned Nier Automata had one of the greatest and most compelling soundtracks of all time. I still listen to it on a regular basis and am floored every single time.
I hate to be "that guy", but 鳥/とり/tori (bird) isn't related to the 通り/とおり/toori (way, road, etc) in the phrase.
Sorry, I must have missed the "no fun allowed" sign, but I'll bite. WB has now shitcanned 3 fully completed or nearly completed films. Then they claim the films are literally worse than worthless, and report all expenses incurred as loss, which lowers their tax burden. This is obviously a system designed to protect business when struggling, but it's a pretty clear example of abuse. The film/media industry in particular has a long and storied history of manipulative, abusive accounting, and there is essentially an entire cottage industry of legal experts who specialize in the art of bending the laws and threading the loopholes for maximum exploitation. There are enough legal smoke and mirrors that film productions can and do fudge absolutely everything remotely financial, often drastically inflating or deflating officially stated costs.
Another part of the problem is how damaging this kind of behavior is to the creators and production staff themselves. When a studio bins something like this everybody loses, except for the corpo leeches moving the beans around. Movie production can have a lot hanging on royalties. Imagine you do a job on a film for a token amount with a royalty component. Then a suit decides he can get a bigger bonus literally burning your movie instead, and suddenly you're out all that time invested and never receive proper or fair compensation for your work. The accountants can say, "Oh, this movie needed effects work, we only paid them with a few pizzas and a promised 1% royalty, now let's project ourselves some massive sales and extrapolate to claim 20 million spent on effects!" and suddenly it's money for nothing (and the chicks for free?) when the taxman comes around and listens to the sob story of burdensome expenses. Again, this kind of shenaniganry has decades of experience weaseling out of nearly all significant oversight or regulation and the corruption is systemic.
This also really sucks for everyone involved, even if they actually do get fully paid, because even a single movie can be several years of work that suddenly became a worthless, unverifieable void on a resume. Truth is, it's easy to rant for hours about the shady stuff going on.
Bringing it back around, the WB games arm hasn't been very good for people either. They've been shoehorning in predatory microtransactions and forcing battlepass style games-as-a-service mechanics in numerous games lately. I realize the devs themselves have no control over these kinds of additions forced from above. However, the catch-22 is that success for these games would only reward and reinforce the MBAs interjecting buzzwords and pulling the strings. So either the devs lose, and their game gets tossed, or the players lose, since management smells blood in the water and doubles down on profiteering mechanics in the next game. Unfortunately, rather than apply critical thinking and conclude that these toxic elements relate to the game's unpopularity, they took to the media playing the world's tiniest violin, vaguely gesturing that the poor devs worked so hard to make good games but the consumers are bad for not supporting them.
This also sucks, which feels bad. Therefore, I leveraged a sarcastic inference relating two morally dubious, greed-driven examples of poor behavior by a wealthy international megacorp trying to paint itself as a victim. Such attempts at humor are sometimes used to make bad feelings turn into slightly less bad feelings, lightening a mood or delivering some modicum of mirth. In some cultures, it might be called a "joke".
If anybody actually knew they probably wouldn't be allowed to do it in the first place.
Hollywood accounting, where everything is made up and the points don't matter!
If you're not already a native I think you've earned the status of honorary Wisconsinite Cheesehead for your dedication.
Great post, I could personally spend hours looking at a nice die shot like that and I appreciated the background history. Thanks!
I'm about 8 hours into it, and I would say try it again, and once you get the launch ability rely on that as your primary weapon. I only really use the gun in a pinch or against enemies that can dodge launches.
Thanks for this. Played it a lot as a kid but always felt like I was missing something with how excruciatingly terrible the missions seemed to be. I kinda chalked it up to being shovelware, yet the game definitely had some solid ideas that were never competently executed. They put in the effort to implement the command prompt-mimicking text interface "boss mode", yet any modicum of interactiveness in missions was apparently too much to ask for.
I've been having the same issue; tried clearing my cache for giggles but the problem persists.
There's definitely a learning curve to it but if you put the time and effort into it the trackpads can become second nature. I don't really care for gyro but your mileage may vary. Take some time playing with the different setting adjustments to figure out what works best and then try to stick with those settings across different gamesto build up your muscle memory. Personally I find 175% sensitivity, trackball friction high, haptics off to be most comfortable. I started practicing with Amid Evil since its controls are quite basic, and moved up from there. Now I don't even think about the controls and I recently enjoyed a full playthrough of Doom 2016 with no gyro or aim assist. Another approach that might help your coordination and fluency could be to spend time playing something highly mouse-centric like Torchlight, Titan Quest, FTL, etc. It'll feel really clumsy trying to click around at first but after several hours it'll probably start to feel more natural. As for the rest of your movement, I recommend setting up the back buttons for jump/crouch/walk/sprint so you don't have to take your thumbs off the sticks/pads.