They don't have to tell the whole world, just the very very small percentage of people doing a majority of the damage.
I hope to see a lot of the features added to Godot that Unity refugees have been requesting and working on (because, yknow, open-source) and would expect to see at least 25% Godot 25% Unity 50% Unreal in the job market. Although honestly it is more likely that Unreal takes up a larger share of the market going forward, whereas in the past it has been like 60% Unity positions and 40% Unreal positions (due to Unity use on smaller projects, indie games, and use in the VR training industry).
"You threw the opening, mid game, and end game, shitter" - chess analysis guy
6 years of professional experience for me, only engine I've used.
This shit is from June lol
No review system for games, no return policy, no community tabs or markets, no appear offline mode, they allow shitcoins and nfts on their platform, forcing their launcher onto games they own (Rocket League that launches through Epic but I bought it on Steam), collecting a metric fuckton of user data and input, and finally very close connections with Tencent. Sure i'm missing a bunch more.
Social media, here we all are lmaoooo
I deleted my Blizzard account after the Hong Kong fiasco and have not found a good reason to create a new account for any of their games.
So what is the government "group think"? That 7 million deaths and counting is bad?
Finally, much less beans...
The difference is that they are profitting from other people's work and properties, I don't profit from watching a movie or playing a game for free, I just save some money.
Yeah but people need food, people don't need hundreds of flights on a private jet each year. One problem is easier to solve than the other so we should start there.