Even if space is US of A, then the Mothership Zeta is a extraterritorial location like an embassy. Commie always win 😄
And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work. Same with PS2 hardware inside the PS3.
Having dedicated hardware inside for compatibility is not uncommon
Yes, that's exactly what I meant, a gun in UTF 8 had already produced a shitstorm of controversies, a penis (and vagina to complete the set) would most likely break the Internet due to the outrage of puritans and other people with strong opinions.
The list in the GitHub is the reference as far as I know https://github.com/ValveSoftware/Proton?tab=readme-ov-file#runtime-config-options
But the NVAPI change is not listed yet.
In german this differentiation is only valid for furniture (and sometimes clothing), everything else is always just Retro. 😮💨 People are unwilling to change their minds on that. I had that discussion often enough to give up and just accept it. Sometimes neo-retro is used for inspired new stuff, seems to be easier to create new words the to use the correct ones it seems. 😫
I can check and validate the code I download from GitHub before I compile and run it. And I can be sure that the binary I compiled will always be the same. All that is not true with web apps, I can't check the code before running (maybe I could with JavaScript but not with WebASM) and as the code gets delivered on the fly it always could be changed either on the server or by a third person in transit (TLS is not a impenetrable barrier, not with a default trusted authentication provider list that huge in all browsers).
That alone puts browser based application in a much higher risk category.
And when it comes to binaries: I can analyse those before running if I wanted to, again something I can't with dynamic delivered code in the browser.
I have played it and I liked it. But after completing it with one character I have no intention of doing another play through anytime soon.
Yes you have different character choices but in the end it is always the same linear story. Yes, you could say the same about Starfield but it is not. In Starfield if I want I can ignore the main quest more or less completely and play a bounty hunter who only builds his base to have a place for his collection of coffee cups he takes from every place he goes.
In BG3 they give you predefined experience (now in Dark Urge flavour) which is great for telling a story but not so great for creating a world to really roleplay in.
Both games are fun for what they are, they are just not fun in the same way for everyone.
Great Gianna Sisters on the C64
There is a much better novel adaptation/interpretation of the last episode of Enterprise named "The Good That Men Do". I can only recommend reading that instead of watching the episode.
Because angels are only gods army of mindless robots.
I recently played Phantasy Star on the Master System (the original from 1987) and I really loved the game in general, story was fun and the characters (as little as you see from them) were cool. But I have two issues with the game
- The huge, multi level first person dungeons without a map and without any landmarks to navigate by.
- Hardly any information on what to do next or where to go, just walking over the map until you find, by chance, the correct place or NPC to get further.
Both points made me drop the game about 2/3th in. I don't have the time for that kind of gameplay, I am not 12 anymore.
So yes, those old game mechanics are problematic. And it's in so many old JRPGs, Star Ocean, Phantasy Star, the early Final Fantasy games. Really sad.
Why spent huge amounts of time and money with a physical presentation in a far away land at GamesCom when a online show (and maybe some demos) works fine too?