1

Because his qwack was showing.

[-] IcedRaktajino@startrek.website 64 points 1 week ago

Personally, I love that layout.

I'm always at a loss for what to put up as wall decorations, and I hate rats nests of cables. Win-win!

[-] IcedRaktajino@startrek.website 1 points 1 week ago* (last edited 1 week ago)

New U.S. rules will soon ban Chinese software in vehicle systems that connect to the cloud

Seems to me that the easiest way to get into compliance would be to not make the car connect to the cloud/internet. I'm gonna drive my 2017 model until I can buy a new car that isn't a smartphone on wheels.

10
submitted 1 week ago* (last edited 1 week ago) by IcedRaktajino@startrek.website to c/technology@lemmy.world

Modern cars are packed with internet-connected widgets, many of them containing Chinese technology. Now, the car industry is scrambling to root out that tech ahead of a looming deadline, a test case for America’s ability to decouple from Chinese supply chains.

New U.S. rules will soon ban Chinese software in vehicle systems that connect to the cloud, part of an effort to prevent cameras, microphones and GPS tracking in cars from being exploited by foreign adversaries.

The move is “one of the most consequential and complex auto regulations in decades,” according to Hilary Cain, head of policy at trade group the Alliance for Automotive Innovation. “It requires a deep examination of supply chains and aggressive compliance timelines.”

Carmakers will need to attest to the U.S. government that, as of March 17, core elements of their products don’t contain code that was written in China or by a Chinese company. The rule also covers software for advanced autonomous driving and will be extended to connectivity hardware starting in 2029. Connected cars made by Chinese or China-controlled companies are also banned, wherever their software comes from.

3

Originally released for the Sony PlayStation in 1998, Resident Evil 2 came on two CDs and used 1.2 GB in total. Of this, full-motion video (FMV) cutscenes took up most of the space, as was rather common for PlayStation games. This posed a bit of a challenge when ported to the Nintendo 64 with its paltry 64 MB of cartridge-based storage. Somehow the developers managed to do the impossible and retain the FMVs, as detailed in a recent video by [LorD of Nerds]. Toggle the English subtitles if German isn’t among your installed natural language parsers.

Instead of dropping the FMVs and replacing them with static screens, a technological improvement was picked. Because of the N64’s rather beefy hardware, it was possible to apply video compression that massively reduced the storage requirements, but this required repurposing the hardware for tasks it was never designed for.

The people behind this feat were developers at Angel Studios, who had 12 months to make it work. Ultimately they achieved a compression ratio of 165:1, with software decoding handling the decompressing and the Reality Signal Processor (RSP) that’s normally part of the graphics pipeline used for both audio tasks and things like upscaling.

Texture resolution had to be reduced for the N64 port.

In the video you can see the side by side comparisons of the PS and N64 RE2 cutscenes, with differences clearly visible, but not necessarily for the worse. Uncompressed, the about fifteen minutes of FMVs in the game with a resolution of 320×160 pixels at 24 bits take up 4 GB. For the PS this was solved with some video compression and a dedicated video decoder, since its relatively weak hardware needed all the help it could get.

On the N64 port, however, only 24 MB was left on a 64 MB cartridge after the game’s code and in-game assets had been allocated. The first solution was chroma subsampling, counting on the human eye’s sensitivity to brightness rather than color. One complication was that the N64 didn’t implement color clamping, requiring brightness to be multiplied rather than simply added up before the result was passed on to the video hardware in RGB format.

Very helpful here was that the N64 relied heavily on DMA transfers, allowing the framebuffer to be filled without a lot of marshaling which would have tanked performance. In addition to this the RSP was used with custom microcode to enable upscaling as well as interpolation between frames and audio, with about half the frames of the original dropped and instead interpolated. All of this helped to reduce the FMVs to fit in 24 MB rather than many hundreds of MBs.

For the audio side of things the Angel Studios developers got a break, as the Factor 5 developers – famous for Star Wars titles on the N64 – had already done the heavy lifting here with their MusyX audio tools. This enables sample-based playback, saving a lot of memory for music, while for speech very strong compression was used.

Video

30

The US Cybersecurity and Infrastructure Security Agency won't attend the annual RSA Conference in March, an agency spokesperson confirmed to The Register. Sessions involving speakers from the FBI and National Security Agency (NSA) have also disappeared from the agenda.

"Since the beginning of this administration, CISA has made significant progress in returning to our statutory, core mission and focusing on President Trump's policies for maximum security for all Americans," CISA spokesperson Marci McCarthy told us. "CISA has reviewed and determined that we will not participate in the RSA Conference since we regularly review all stakeholder engagements, to ensure maximum impact and good stewardship of taxpayer dollars."

McCarthy declined to comment on whether the decision had anything to do with former CISA director Jen Easterly being named chief executive of RSAC last week.

54

Comcast's attempt to slow broadband customer losses still isn't stopping the bleeding as fiber and fixed wireless competition intensifies. In Q4 2025 alone, Comcast lost 181,000 broadband subscribers, even as it leans harder into wireless bundling and other business lines like Peacock and theme parks. Ars Technica reports:

The Q4 net loss is more than the 176,000 loss predicted by analysts, although not as bad as the 199,000-customer loss that spurred [Comcast President Mike Cavanagh's] comment about Comcast "not winning in the marketplace" nine months ago. The Q4 2025 loss reported today is also worse than the 139,000-customer loss in Q4 2024 and the 34,000-customer loss in Q4 2023.

"Subscriber losses were 181,000, as the early traction we are seeing from our new initiatives was more than offset by continued competitive intensity," Comcast CFO Jason Armstrong said during an earnings call today, according to a Motley Fool transcript. Comcast's residential broadband customers dropped to 28.72 million, while business broadband customers dropped to 2.54 million, for a total of 31.26 million.

Armstrong said that average revenue per user grew 1.1 percent, "consistent with the deceleration that we had previewed reflecting our new go-to-market pricing, including lower everyday pricing and strong adoption of free wireless lines." Armstrong expects average revenue per user to continue growing slowly "for the next couple of quarters, driven by the absence of a rate increase, the impact from free wireless lines, and the ongoing migration of our base to simplified pricing." Comcast Connectivity & Platforms chief Steve Croney said the firm is facing "a more competitive environment from fiber" and continued competition from fixed wireless. "The market is going to remain intensely competitive," he said.

6
submitted 4 weeks ago* (last edited 4 weeks ago) by IcedRaktajino@startrek.website to c/fediverse@lemmy.world

There have been a couple of posts somewhat recently asking what can be done to attract new users to the Fediverse. My answer was basically "make it something new people would want to see and stick around for". The crux of that was basically less news, less politics, less rage and more, well, anything else.

So, I would like to propose a challenge to all: Let's try that. At least for a week.

Sound good? Here's how you can participate:

  1. If you're one who posts a lot of news/politics...stop or at least slow down. Post literally anything else. Or try to post less rage-inducing news and try to dig up the good news that's happening. Sorry !upliftingnews@lemmy.world but it's the regular news communities that are flooding the zone with every single bad thing that happens anywhere in the world, so we may be stealing some of your content with this one.

  2. Think before posting something. Are you only posting it because you're mad about it and you think other people should be mad about it too? If so, maybe post something else. Is there already similar coverage of that? Chances are, we don't need more of it.

  3. If you're a lurker, post something. Add your voice.

  4. Refrain from upvoting / booting all the negativity. Yes, it may feel good to upvote for visibility because "people need to know this" but the end result is the feed turning into a list of things to rage about. If you see good/non-rage news, upvote that for visibility. I've seen many posts like that languish with a few tens of upvotes at most while the rage-inducing news gets hundreds of upvotes.

  5. Post what makes you happy rather than what you're angry about.

  6. Avoid dogpiling on people if they express a different opinion. I'm not saying feed the trolls or pat them on the head, just merely "disengage" or avoid the impulse to virtue dump on them and such.

  7. If you have a hobby, share it! There's plenty of hobby communities that would greatly benefit from additional contributors. If you're boring like me, well, there's !Dullsters@dullsters.net or !dull_mens_club@lemmy.world (the latter welcomes all as the name is just a reference to the original)

  8. If you're already doing the above: THANK YOU ❤️. Maybe consider posting a little more unless you think additional contributions would be spammy.

  9. Anything else you can think of to make the homepage/experience feel more welcoming and less like an angry mob (suggestions in the comments are more than welcome).

I know not everyone will participate, and that's okay. Simply adding more positivity and posting/boosting less rage can have a positive effect on what shows up on /all which is what potential new users see by default.

So, let's try this for a week and see what happens. Who knows? Maybe the established userbase will find it refreshing as well.

Who's with me?

9
23

I've got plans to add a mid-sized solar system to my home this spring, and I'm wondering if there's a community appropriate for discussing that, asking questions, bouncing ideas around, etc.

The various technology communities seem too generic and more focused on tech coverage in the news. There's solarpunk technology, but it seems more about "here's how to use a magnifying glass and aluminum foil to cook an egg in 6 hours" and I'm looking for more practical discussions and solutions.

So is there a community for PV enthusiasts to talk shop?

111
submitted 1 month ago* (last edited 1 month ago) by IcedRaktajino@startrek.website to c/risa@startrek.website

What do you call Jeffrey Combs standing around by himself?

"A Star Trek convention"

Inspired by a comment thread with @Powderhorn@beehaw.org

7
submitted 1 month ago* (last edited 1 month ago) by IcedRaktajino@startrek.website to c/mildlyinteresting@lemmy.world

TL;DR: The space-suited astronaut got into a bag, opened a canister that filled it with foam all around them (think that spray foam insulation in a can), and hurtled back to earth until a parachute kicked in. Something like those "egg drop challenges" you would do in science class but turned up to 11.


MOOSE, originally an acronym for Man Out Of Space Easiest but later changed to the more professional-sounding Manned Orbital Operations Safety Equipment, was a proposed emergency "bail-out" system capable of bringing a single astronaut safely down from Earth orbit to the planet's surface. The design was proposed by General Electric in the early 1960s. The system was quite compact, weighing 200 lb (91 kg) and fitting inside a suitcase-sized container. It consisted of a small twin-nozzle rocket motor sufficient to deorbit the astronaut, a PET film bag 6 ft (1.8 m) long with a flexible 0.25 in (6.4 mm) ablative heat shield on the back, two pressurized canisters to fill it with polyurethane foam, a parachute, radio equipment and a survival kit.

The astronaut would leave the vehicle in a space suit, climb inside the plastic bag, and then fill it with foam. The bag had the shape of a blunt cone, with the astronaut embedded in its base facing away from the apex of the cone. The rocket pack would protrude from the bag and be used to slow the astronaut's orbital speed enough so that he would reenter Earth's atmosphere, and the foam-filled bag would act as insulation during the subsequent aerobraking. Finally, once the astronaut had descended to 30,000 ft (9.1 km) where air was sufficiently dense, the parachute would automatically deploy and slow the astronaut's fall to 17 mph (7.6 m/s). The foam heat shield would serve a final role as cushioning when the astronaut touched down and as a flotation device should they land on water. The radio beacon would guide rescuers.

General Electric performed preliminary testing on some of the components of the MOOSE system, including flying samples of heat shield material on a Mercury mission, inflating a foam-filled bag with a human subject embedded inside, and test-dropping dummies and a human subject in MOOSE foam shields short distances. U.S. Air Force Capt. Joe Kittinger's historic freefall from a balloon at 103,000 ft (31,000 m) in August 1960 also helped demonstrate the feasibility of such extreme parachuting. However, the MOOSE system was nonetheless always intended as an extreme emergency measure when no other option for returning an astronaut to Earth existed; falling from orbit protected by nothing more than a spacesuit and a bag of foam was unlikely to ever become a particularly safe—or enticing—maneuver.

Neither NASA nor the U.S. Air Force expressed an interest in the MOOSE system, and so by the end of the 1960s the program had been quietly shelved.

6

'Kids These Days' and 'Beta Test' reflect the push and pull between 'Starfleet Academy' and its twin desires of feeling like 'Star Trek' while also trying something new.

Starfleet Academy has launched out of spacedock—well, come to landing in San Francisco, really—with a two-episode premiere that speaks to two very different sensibilities the show has. The first is more classically Star Trek, even as it does a lot of legwork to introduce us to the kids, teachers, and villains we’ll be spending time with this season, and the second leans more into the kind of young adult vibe the show finds freshness in, albeit with some occasionally jarring results. But while there’s stronger to come in Starfleet Academy‘s debut season, these are two episodes that give us a good picture of what the show can play with in the Star Trek universe.

3

Android 12 is where they started making everything worse with the quick action and settings redesign, and it's been going downhill since.

[-] IcedRaktajino@startrek.website 37 points 2 months ago

Arnold was an engineer, though. He was competent in using the system and not totally lost when poking around the code, but he's no computer scientist. Basically, he was a power user / sysadmin rather than a developer.

[-] IcedRaktajino@startrek.website 226 points 2 months ago

How many other animals did they put through a sieve to reach this conclusion? How many?!

[-] IcedRaktajino@startrek.website 38 points 3 months ago

[Weary sigh]

[-] IcedRaktajino@startrek.website 50 points 3 months ago

Underappreciated top

That was my nickname in college.

[-] IcedRaktajino@startrek.website 36 points 4 months ago

I work with several people who would think this is a good idea.

When they push it to prod, and our WAF goes 403 on every request, then suddenly it's my problem to "fix". Eye Roll

[-] IcedRaktajino@startrek.website 91 points 4 months ago

The only thing worse than that is emailing them a simple boolean question and then your phone rings.

[-] IcedRaktajino@startrek.website 114 points 4 months ago

I've recently learned that in Linux, you can use emois in filenames. I died a ~~little~~ lot inside when I learned that.

[-] IcedRaktajino@startrek.website 35 points 6 months ago* (last edited 6 months ago)

As long as Lennart Poettering isn't anywhere near the line of succession lol.

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IcedRaktajino

joined 7 months ago