because hospitals generally dont spontaneously phase out of existence when the city theyre in becomes a warzone
i can appreciate that third parties can only become mainstream if folks vote for them while they arent, and that its perfectly possible that there will never be a 'right' time to vote for them
even if you dont think its worth it now, theyre at least using their vote to improve things long term
sometimes i worry about how i come across to other people
then i see someone responding like this because someone else doesnt care enough about watching the correct pictures on a screen, and i actually feel pretty good about myself and the amount of self awareness i do manage
this might be controversial, but in my opinion killing children is bad regardless of where you do it
thats an extremely weird assumption to make as a lemmy user
its a breach of contract regardless
the electors chosen by the CCP do
but americans do get to vote for the electoral college, and germans iirc do get to vote for the bundestag
using disorders as an insult is ableist
i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline
the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian
They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with... and if we'd been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.
Unfortunately, the other interpretation made for a better story... but even Obsidian's CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.
Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.
76 has actually made me pretty hopeful for the direction of bethesdas games- it includes a return to older style dialogue, introduced more skill checks and the like, featured a more cohesive world and generally seemed like it went back on the simplification a fair bit
starfield similarly seems to be more of a return to form for them, focusing more on character builds, an expansive trait system etc
it is also being worked on heavily by the lead quest designer for far harbor iirc, which is absolutely a good sign and is setting my hopes high for a deeper, more complex and more forked main questline than Bethesda usually goes for
with 120 states having banned them theyre just straight up a war crime
that some folks genuinely believe the same people were running the nordics 70 years ago, apparently