Oh yeah I mostly was considering the idea of it being an evaluation of the narratives ability to make someone want to see it through, due to the variety of things that make up a game this is also competing with a bunch of other factors so not exactly a perfect metric. but I can at least see how completing a story can be indicative of its narrative strength (given considerations for general game difficulty and gameplay style) whereas completion has almost zero connection with the strength of the gameplay loop, which makes it a particularly odd choice imo for describing how well something works as a game.
I think there some expired ones in my cabinet actually.
is in need of a new brain
Hey! He has a product for that! Hail the foresight of benevolent capital!
imperialists
えー、えらい日本が全然そんなことをしてないよ!中国人と韓国人のうそを信じしないで!現実には、中国が帝国主義だ!
でも、本当の共産主義者だけ分かれるから西洋人に説明するのが無理。
Edit: This bit took more effort than it was worth, considering how long it's been since I've written in this language.
Ironically, it gives the same idpol vibes they were trying to denounce just a few months ago.
Give France to Haiti and break up Germany again for kicks in the mean time.
NGL, the second rule doesn't check the vibes check
We all do things in the heat of passion Jimbo
I mean Trump has been pretty pro gas, anti-EV for a while, well before and all during their little dastardly duo phase.
Fellow Daoist, do not let this Heart Demon prevent you from following the Great Dao, lest you suffer qi deviation.
Ah, phrased that way, I can definitely see that. Especially considering how much of it comes from the West, where much of our material comforts comes from exploitative labor. Good criticism.