I mean it's not a bad thing inherently, it's just being done badly. If you played Modern Warfare 2 (as in the original, NOT the remake), unlocking all the little banners and the weapons and the perks and stuff was fun and engaging and not like, predating on players.
Goblins are my favorite guy! This is a really neat craft, it came out pretty cool :)
Synthesis: Jill Biden for President.
I did only hear from one guy when I asked about this, so I'm not sure what the full extent of the situation is, but aforementioned singular Vietnamese developer called the provided explanation a "very wild theory" and that the quote seemed to just be speculation from a random guy, "...and as of today, people can access Steam normally."
Yeah I obviously can't really argue with that. I just prefer to say they aren't real art because it's more impactful I guess.
This so colossally misunderstands every fucking point I made, nothing you said here is correct. Just to enumerate:
- Yeah, it is fucking theft if it happens under capitalism. The whole first paragraph was getting present day conditions out of the way before I indulged in hypotheticals. Pretending like it's "wrong" to try and hold ownership over your own work is just a total non-sequitir if we're discussing present day capitalist conditions, for reasons I should hope are completely obvious to any Hexbear native.
- I'm using the industry-accepted term that everyone already knows and uses, I'm not going to weigh down my writing with a bunch of air quotes. My whole fucking point with this is that it's not intelligent.
- It's still wrong if you as an individual make your own model instead of using the corporate AI. If you're using the same training sets full of internet art to churn out AI art, or a pre-trained model which makes use of those, I'm still going to look down on you. I know we're all pro-piracy here, and I am too, but it's different when you do it to normal people.
- It sounds like you're being deliberately obtuse here. The whole reason why AI sucks at art is that it represents the deliberate lack of choice, the absence of human intervention. The only reason you should be asking AI to make something for you is if you genuinely don't give enough of a shit to shape that part of your work yourself. Like, sure, if you didn't want to do a bunch of sand and dirt textures for your video game, go ahead I guess, nobody's out there pouring their soul out by deciding the exact arrangement of rocks on the floor, but for anything else it just feels counterproductive. The vast majority of my friends are digital artists, I certainly have no issue with computers, it just sounds like you're trying to avoid engaging with my points. The only way to make AI art into real art is to add the humanity back into it, and I don't see many artists doing that sort of thing. Most so-called "AI artists" I've seen just retry until they get an image they like, take the one they liked most, feed it back in with some stuff they wanna change highlighted purple, maybe photoshop out the shitty hands if they're really going the distance, and then they're done. I get that the definition of art is subjective and all, but it just isn't enough to clear the bar for me when the AI is making like 90% of the decisions and doing 95% of the work, and most people are not putting in that level of effort to begin with.
Hot take: Artists should be able to not have their life's work automatically fed into the plagiarism machine without their compensation or consent. Like I'm not going to pretend that Mickey Mouse being copyrighted for a century is a normal thing, but people having their labor exploited for the profit of the wealthy is kinda the thing we're supposed to be against, no?
Honestly it's for the best. They were shit at making real games anyways.
Man I'm used to the Atari version, having a trackball sounds like it'd be so much better than the joystick but at the same time I just know the sensitivity would've been ass
This is the truth nobody is brave enough to share.
Oh you have to tell me more, I'm definitely interested!
The last person to face the wall is the one who sold us the bricks.