[-] PenguinTD@lemmy.ca 3 points 10 months ago

As AMD owner that has experienced this issue, the black screen crash is manageable for some symptoms and very likely not AMD's fault. And it's NOT just 7000 series, it's happened to Nvidia card as well if you search for the "Nvidia black screen crash".

Disclaimer, not all crashes in that link you posted is related to the same cause, trust me because I did my home work when my 6800XT experienced the black crash. Specifically, mine is the monitor sleep crash(can't wake monitor up anymore but can hotkey reboot and sometimes goes into boot loop after a system critical error(have to cold shutdown unplug psu power cycle and then reconnet) usually around mid night update time.

What I found how to fix my issue is that there is an old version of driver that does not have this issue at all. Use that for quite a bit of time until someone else report more stability for a different version of driver then I tried again. But then I got tired of stuck at older version driver and experiment around, found that don't put screen to sleep and don't "lock" your windows(keep the windows at desktop and not lock it remove that black screen crash issue that I have. ** important, this is very different crash than the playing game and crash to black screen, which is much easily addressed as most that run into this(that I saw during my hunt to fix my issue) have bad component or PSU not good enough. **

And, my new rig also full amd setup does not suffer the same issue at all with desktop lock or monitor sleep after 15mins.

old rig: 6800XT amd stock, auros master MB, 3900X new rig: 7900XTX Merc, msi B650 MB, 7800X3D

Yes, I've done firmware updates and everything. You might be wondering, why I said it might not be AMD's fault after I said there is a version of old driver that does not have this issue. My reasoning is like this. The older version of driver probably did not implement some more modern power saving or whatever inter device communication protocols that leads to the crash thus aren't triggering it. The why it's seems so wide spread is because it could be triggered and happen when one of the component can't return and communicate with the system properly. That means, in my case more power management related issue:

  • the MB bios regarding power policy issues.
  • windows driver/kernel that manage power policy( I don't think I've seen any post that have this black screen crash on Linux)
  • monitor bios and the connections
  • display driver and protocols responding to the requests(windows have to go through GPU to ask monitor to go sleep)

See how many points of failure this could happen? Now think about how most people use their hardware and upgrades? ie.

  • how many people upgrade their graphic card and then check if their MB/Monitor firmware is up to date??
  • how many people keeps delaying driver updates or windows updates??
  • how many manufacturer stops updating firmware for their older MB/Monitor?? (I pretty much suspicious of my Acer 144hz 4k IPS panel for causing the crash, cause at the time I was investigating, the monitor's firmware is already old enough, from 2021, just went back to check again and still the same version.)

I hope my information show that it's manageable and not a hard problem to get around. And actually running into this is pretty rare as there aren't a lot of thread and not really "wide" spread.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

can we have normal sized version? also a bit more variety for the face type/angle make up and expression.(and lighting should be better cause it uses out-door background.) How many per batch you generate and pick the better ones from them? During my brief research of prompting and trying to posing the result, it's really hit and miss.(even for the "hit" one you probably still need to hand tweak them to make them look nicer.)

I haven't played around with the newer iterations, kinda dropped it and waiting for direct-ml to become more mature. It's a useful iteration tool for me though to generate texture patterns then pipe to program that make them tileable.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

interesting, hmmm, without DRM people can mod the game to the moon.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it's normal to go full steam.

[-] PenguinTD@lemmy.ca 3 points 1 year ago* (last edited 1 year ago)

The difference(if the article is trust worthy, see last paragraph) is made up by what some live service games on PC are pretty big money maker.(Valve's games, LoL, and some live service are really PC focus or PC only.) Fortnite is cross platform and here is a comparison from it's revenue source, and live service game are aiming more competitive not graphically more advanced. If you compare games like say Assassin's Creed or Jedi Survivor or say MWIII by pre-orders console vs PC, there will be a big difference. There is a reason why developer are focusing on console quality/performance first, because if you do cross platform, that's where you make most of your money from. But if you are doing a competitive FPS, then developer will focus on PC build cause that's where most competitive players are.

Look at best of steam for 2022, notice the lack of big selling console titles? That's why. Probably not valid source now, but before Psyonix bought by Epic, they released their Rocket League player by platforms, PC takes about 21% on 3rd year(2018) after switch version is released. First, second, third, they don't release new numbers after year 4. And you can run RL on potato laptops before their mandatory DX11 update. Most cross platform games will bias toward Playstation since Series X/S aren't as dominant this gen. but usually it falls around 70~75% on consoles and 25%~30% on PC.(if game also release on switch, PC shrinks further.)

Lastly, the article you linked if you read the info or sourcing carefully, they are some sort of report/forecast survey data selling company. They don't really actually have the numbers in terms of global revenue. Yes, public company have financial reports, but Valve is not public company which will distort the result quite a bit, and use survey means if your sample pool is bad, your extrapolation will also be bad. One of the graphic shows their sample amount. (with about 42k samples, with no mention where or how they get those number)

edit: minor edits for better reading

extra big edit: I went and look for playstation game division revenue for 2022 and found this article with links to actual financial report, 24.4 billions. Where the best I can find for steam(which dominates about 90% pc sales market share) is about 8~9 billions in gross revenue(including game sales/mtx/etc). I don't feel confident linking the articles as I don't think they are really reliable, but multiple of those "survey company" probably estimate it from source like steam spy or steam db data. So playstation along make 3x more revenue than steam. Like yeah, I know it also includes PS5/accessory sales etc, but we all know that console are selling almost at cost or slightly below to drive game sales. Sony sold "19.1 million PS5 during fiscal 2022" doing some paper calculation it's around 9.5b if all consoles sold are at 500USD. Actual number would be much lower as Sony don't get those sale money directly compare to PSN, they get it after the vendor/shipping split. And I don't know how much they get from console sales but look at the chart I linked it's way below 1/3rd. So even with worst case calculation Playstation still make 2x more in terms of software sales.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

They only feel it would be dangerous because they have the capital to drain talents to do experimental things while not care about the fall outs of closing subsidiaries or abandoning projects. It could also drive up developer cost and make the business more risky.(IMO, the developers are getting paid in peanuts compare to what the big publishers made. Even after considering flopped projects.)

The danger lies in once people get used to the new payscale, if big capital consider it's not that profitable, then the better talents may not keep staying or heading toward this industry. Also less loan/venture awarded to companies doing projects not passing the "market research" phase.

Yes, and lastly Tencents also don't like competitions bidding their potential acquisition targets.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

I wrote reviews(early 2000) during the late magazine era and even back then there were taboos about local influential company's releases.(they only sign import deal and sell/distribute games locally.) Cause they survive on the ad money instead of subscription or individual purchases. Modern website sucks even more cause you made pennies for each view and if you don't have something that covers enough contents to drive views, you will be at the mercy of promotion partners, same for the youtuber/streamer/influencer.

I mostly write review/walk through for import games, as there was usually a couple months delay for localization, even had contacts with local publisher that consult with group of writers about maybe which game to sign and import. The US/Japan publisher aren't exactly nice guys you know, they will ask you to sign multiple games, including the games you know might not sell well as part of the deal. It's a risky business and if companies that import games will try to influence review scores, you know how desperate the publisher will try to defend their "investment".

[-] PenguinTD@lemmy.ca 4 points 1 year ago

Yeah, but now he can't live anywhere too high with big enough windows. Maybe he is not high profile enough to get the radioactive agent special.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

I bet you someone contacted that guy to find and post that tweet. Mind you speak out against the company while employed is against the contract and can land you a law suit if you cause any reputation damage. So that answered your concern.

To get it in contract is common practice in film/TV/game projects, it just need to become more popular idea for the localization side of gaming industry.

[-] PenguinTD@lemmy.ca 3 points 1 year ago

Whoops, should have look it up I guess. Sorry for my old and fading memory and thanks for correction.

[-] PenguinTD@lemmy.ca 3 points 1 year ago

Yeah, I do believe some of the Denuvo implementation might be good or improved overtime, BUT, I don't trust publisher or developer to remove it before they moved on to next project. (see some of the capcom games that was on GFWL example). So I just wait until they removed it or buy on different platform(PSN/Nintendo) that I trust won't vanishes or stop support down the road. It is very tricky for consumer the more "3rd parties" is involved in your purchase.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

Just save for PS5/Xbox, I recommend PS5 cause their exclusives atm actually are quality works(with good track records.)

But like with anything else, you should just check what games you actually like and want to play, then pick the more cost efficient approach. :)

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PenguinTD

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