I guess Gabe did another interview, so now PCGamer is gonna post some article every day for the next couple of weeks, about every little thing he said?
This got rejected from Steam in January and the C&D was in March, but in between that Valve updated their Source SDK to add all TF2 source code, so it's not like they're completely anti-mod.
As usual, Valve doesn't communicate with anyone, so who knows what's going on there.
People are saying the reason is that they used/worked with leaked CS:GO code, which Valve doesn't like, but the devs deny it.
I know you said allegedly, but the article explicitly says that a policy like that doesn't exist, and the only thing that would happen (if the game is cheaper somewhere else) is that the game wouldn't be advertised during a sale.
When pushed on official policy in his deposition, DJ Powers claims that the ‘if else’ is normally this: “If we get to a situation where a partner is telling us that the price needs to be lower on other platforms than it is on Steam, then we will typically choose not to run curated marketing during times where that game is being discounted.”
He also notes that suggesting a game can’t be on the store at all - if not at parity - is “not our typical process”. Which is semi-believable, because a) it’s not in the contract and b) nobody at Valve has time to check and enforce that. But has it happened before, multiple times? Sure. And Wolfire’s lawyers will use that in the case.
I checked, and the stuff about modding is true (you can read the EULA directly on the Steam Store page), however the Skyrim Anniversary EULA says you can only use editors or tools by Bethesda or Zenimax to make mods (if I read that correctly). I don't think anyone really cares in Skyrim, and I don't think anybody will care with Oblivion
In justifying the $450 price of the Switch 2, Nintendo executives predictably pointed to the system's upgraded hardware specs, as well as new features like GameChat and mouse mode.
GameChat is truly a revolution. We haven't used voice chat for games for like 25 years, definitely not.
Nobody asked for the mouse mode, it will probably be used by two games, made by Nintendo themselves, then just be forgotten.
While this is classic Valve non-communication, apparently the devs were hacking or reverse-engineering some closed source stuff, that Valve might not have agreed with.
https://x.com/csco_dev/status/1533103185543548929
Just so we are clear on how the mod works on our side, there is no leaked code involved. We're using a build from 2020 that has security exploits and a hacked dedicated server to be able to even play online while working on it internally.
The mod cannot be released in this state
This is all just some third-party information, I have no idea about this and don't really care about Counter-Strike.
The Steam Awards are mostly just "what's my favorite game" or "which game have I heard of" for all categories. It doesn't matter if the game fits or not. For Wukong it's additionally "where was the game made", since it's one of the few high profile Chinese games (outside of China) and Steam has a lot of Chinese users.
I watched the trailer and the evolution they're going with is apparently not making an RTS anymore, but an Action Roguelike. If that's the kind of evolution we're talking about, I feel we've already stuff in a similar vein (dunno specifically about roguelike though).
You'll never catch me using filters like these voluntarily. Inject those crisp pixels straight into my vein.
~250 games testet, about 90% worked without issue.
Some games were hard coded to avoid Intel graphics and would use the AMD iGPU by default (even a newer title like Alan Wake 2 did this), but after disabling the iGPU, most of those were fine.
I think like 10-15 games didn't work at all or had basically unplayable performance, maybe a few more with graphical glitches, some minor, some more noticeable.

So, apparently this headline is just totally misleading.
Browser games were huge in Japan, but that market collapsed (and probably all moved to Mobile), but the "hardcore" PC gaming we'd typically think of, has grown massively.
On Steam, Japanese language has grown from 0.85% in July 2015, to 2.56% in July 2025.