Shameful, but this is the state of modern game developers. Scrap every possible avenue of paying your workers a living wage while surrendering to all latest failure tech fads.
I only see 3 giant balls, where are the other four
Feel free to crosspost it ^^
Pretty good, I'll keep an eye on it
Currently slowly going through Everspace 2. The first title was a roguelite arcade space game, which is not a terrible combination, but not really what I wanted from the devs. With this sequel, they ditch the rogue grippings and expand into open-world arcade space, much like Freelancer or Darkstar, and that makes a world of difference. Story so far is nothing to write about, the dialogue and plot beats range from tedious to annoying, but it feels really damn good to fly around shooting down pilots.
Not your typical recommendation but Unnamed Space Idle has also been consuming my free time. As an avid idle game collector, I genuinely believe this might be the current top of the genre - at least in the current year. Every aspect, prestige layer and mechanic builds on top of each other, always pushing your momentum and never having a "Now you're going to stop having fun for hours" period of upgrading.
It was an interesting game. Came out at a time we were going through a bit of a fast paced FPS drought and was one of the - relatively - big name reboots, but curiously one that didn't have a lasting impact. I had fun at the time, even with the comically awful fall damage (dashing and dying from going down the stairs was equal parts frustrating and hilarious), and hold no nostalgia for the old games. There were fun guns and cool enemies to kill, as well as a story that landed with one of my favorite bittersweet endings.
At the end of the day, I think "enjoyable" would be my final mark; save for the big, busy arenas during the final levels, the game didn't feel as high octane or thrilling as future releases like DOOM and Titanfall 2, and from the little that I played of the first sequel they really lost their way.