Found them very recently and am extremely thankful, sweat, armpits and toes galore
Looks pretty sharp!
Look back through the community and you'll see that skimpy clothing and nudity are marked NSFW regardless of their gender.
That's really good! Excellent job!
Citrine was the first frame I made after coming back from my years long break and it felt insane how good her survivability was, not to mention the healing and damaging aspects. I have to guess she's a little redundant when Wisp can output enough buffs and healing for any situation, but still, what a beauty.
Thanks for the recommendations
She clearly is the one who started it
most likely Deep Rock Galactic
"Don't split the party" never felt like an axiom to me, the more appropriate guideline is knowing when and for how long to shine a spotlight in player's affairs, but also to maintain a singular objective across the party in your particular narrative. A lot of my time playing (outside of combat) has been with a split party, and with my current Lancer campaign that I've been running for a few months the players are also comfortable trying things at their own pace.
It helps to have a Common Objective that all PCs share and want to fulfill, so the "main" missions of the narrative will involve all of them together, but any kind of bonding scenes, Downtime, narrative hangouts and such, don't necessarily need to have everyone together. You still should prod other characters about their thoughts on [X]'s PC idea/action/feelings, and give them a chance to intercede. Also when [X] talks about doing something, ask if they don't want to take someone together - or ask someone if they don't want to join.
Relationships between PCs will grow organically, so over time they'll have more interests and goals in common, giving you ammo for any time they want to do something. If two players have a shared specialty and one of them wants to act on that, ask the other what they think. If two players share a hobby, and one of them want to make a show of it, ask the other player for their opinion.
techno-necro-mouse sounds rad as heck
Meanwhile the roaches managed to kill one of the heroes though! With the overlord gone, they accepted a truce and the remaining mice got to carry their dead comrade out. With a ceremonial push-into-the-well that was the end of that character.
I found it rather hilarious that the GM actually tried to give us opportunities to revive the dead hero. However, we failed all dice rolls and were too skeptical after previous necro-shenanigans. Also, the player was fine with losing his character.
Sounds like OSR to be fair, you never know when someone will bite the dust (and who will get their goodies)
After some discussion, we decided to try a new meta-rule: If your character dies, you become the GM next session. Let’s see how that will play out. The campaign will take a break over christmas.
That's an interesting meta rule, I've GM'd "gaiden" episodes in a previous Lancer campaign I was in - they were like simulation combats and the GM also got to play
I'm back in the Warframe mines, after my Whispers in the Walls break. Dante has been a lot of fun, most interesting frame I've had in a while, and I'm also catching up on Prime releases while building up Hex trust.
Still slowly going through Momodora: Moonlit Farewell, the moment-to-moment gameplay isn't hitting very strong, but I do appreciate the mobility upgrades, the wall jump was a godsend.