Would you like a recipt for your mugging? Also, before we go I'd like to offer our discount subscription service. For only four muggings each year, the bumps and bruises will only be cosmetic, and we'll even call the ambulance for you! By the way, how would you rate your mugging experience this time? That was a pretty nasty thump, but do you have a moment to fill out a quick survey?
I'm down for it.
I'm going to suck at it, but I'm down for it. TwT
How flavorful were the potatoes inside? Did the bacon flavor actually sink in?
I talked about this with a friend. From what I've seen it's about the spectacle. It might not have Dark Souls levels of technical and mechanical design mastery, but hot damn, the sheer fucking spectacle of it all!
I think that's the genius of the game. It's not meant to be a space for player to hone or practice their action RPG combat skills. It's meant to blow their minds and make them feel powerful.
Bouncing between Xenoblade 2, WoW classic, BotW, and Gregtech. I have little time on weekdays- only an hour or two to screw around before work.
This was exactly where my mind went.
Like... sure. I can see the merit of an article titled "Top 10 reasons not to drive your spaceship through a star." But I think we're a bit far off from that. 😆
Hollow Knight: Silksong
I'm glad they're taking their time, but whew! I'm getting worn out waiting this long.
It might be that they've given up on the visuals and are now making all the changes all at once. They're ripping off the bandaid overhauling their site and are banking that the damage will be recover in time.
With the current state of dissatisfaction from the community, now might be a good time to plow through and make all the changes that are already undesirable for the old user base.
Maybe even more of these big changes to come? More popcorn for the Fediverse I suppose.
Haha. All lewd games are weird at times. I can appreciate how it's one of those games (nsfw or otherwise) that has had a surprising amount of hours put into expansion/enhancement over the years in the same way that Dwarf Fortress, or Factorio have. I haven't delved into it extensively myself. Also like DF and Factorio, it's systems are surprisingly deep and complex. XD
Progression through practice works best in settings without any sort of enemy scaling. Is an area too dangerous? Go to a different area and level up. Come back to that dungeon later.
If the world has any sort of difficulty scaling it should use a progression through achievement system instead. I.E. exp for completing quests and defeating enemies.
I'm fine with either, and only want there to not be any PtP + scaling dissonance.
Start your first session by rolling initiative.
I've found the whole meet and greet song and dance of the classic tavern intro to be incredibly awkward, stressful, and unhelpful for establishing the game save for highly skilled and experienced DMs
Opening the first session mid-goblin attack though? Instantly engaging, diverting, and an excellent platform to introduce our heroes.
Yup. Cats can get pretty warm. The rumble feature is pretty nifty, but don't grip too hard or they'll hurt your fingers.