https://wiki.openstreetmap.org/wiki/Key:fee
Seems to cover what you're asking about. Found it from here if you want to see some people discussing it for some context.
https://wiki.openstreetmap.org/wiki/Key:fee
Seems to cover what you're asking about. Found it from here if you want to see some people discussing it for some context.
The lines of the tree trunk and lamppost shadows all converge toward where the sun is, if extended toward it.

I'm pretty sure that's not true
Edit: I'll concede the other points though
You're barely even paraphrasing, that's almost a direct quote.
Trump: ‘If We Stop Testing, We’d Have Fewer Cases’
Trump: 'If we didn't do testing, we'd have no cases'
Trump on coronavirus testing: ‘If we stopped testing right now, we’d have very few cases, if any’
Your numbers are all over the place and don't really make sense for what you're talking about. 3 plus two groups of 6 would only be 15 out of 20, so where did the other 5 people go?
But more to the point, if those 3 stop pedaling, or pedal harder than everyone else combined, or apply the brakes, or tip the bike over, any number of other things they could absolutely change the speed/direction of the bike.
You could at least make it easy and post a link to the pdf
3 examples isn't a great way to show nationwide trends.
Over 2000 convicted criminals - illegals captured by ICE
This is from 2015.
In New York, a sanctuary city that has received the most immigrants from Republican-run border states, crime decreased in most major categories in 2023 compared to the year before, as confirmed by a January report from the New York City Police Department. This follows reductions in most crime categories in the city in 2022. New York City remains one of the safest big cities in the country despite sensational claims that it is being overwhelmed by crime.
From the same article linked above, since you seem so obsessed with New York City.
Do you just not really pay attention to US politics? It was only like a year or two ago that his name was always being brought up.
Sure, let's look at that lawsuit.
Steam Key Price Parity Provision. Valve nominally allows game publishers to make some limited third-party sales of Steam-enabled games through its “Steam Keys” program. Steam Keys are alphanumeric codes that can be submitted to the Steam Gaming Platform by gamers to access a digital copy of the purchased game within the Steam Gaming Platform, even when the game is not purchased through the Steam Store. Steam Keys can be sold by rival distributors including the Humble Store, Amazon, GameStop, and Green Man Gaming.
But Valve has rigged the Steam Keys program so that it serves as a tool to maintain Valve’s dominance. Among other things, Valve imposes a price parity rule (the “Steam Key PriceParity Provision”) on anyone wanting to sell Steam Keys through an alternative distributor. Put explicitly by Valve, “We want to avoid a situation where customers get a worse offer on the Steam store.” But that is equivalent to preventing gamers from obtaining a better offer from a competing distributor. The effect of this rule is to stifle price competition.
Because of this rule, Valve can stop competing game stores from offering consumers a lower price on Steam-enabled games in order to shift volume from the Steam Store to their storefronts. Even if a rival game store were to charge game publishers a lower commission than Valve’s high 30% fee, the distributor would not gain more sales because the game publishers could not charge a lower price in its store. Game publishers and consumers suffer because this rule keeps Valve’s high 30% commission from being subject to competitive pressure.
This Price Parity Provision is one of the reasons why Valve has been able to continue to charge an inflated 30% commission for many years, even as that commission is plainly above the levels that would prevail in a competitive market. Competition would normally force such an inflated commission to come down to competitive levels—but Valve’s restraints prevent those competitive forces from operating as they would in a free market.
Because of Valve’s restraint, publishers cannot utilize alternative distributors to avoid the 30% tax that Valve has set for the market. Thus, they reluctantly market their games primarily through the dominant Steam Store where Valve takes its 30% fee. While several distributors have tried to compete with Valve by charging lower commissions on Steam Keys, those efforts have largely failed to make a dent in the Steam Store’s market share because publishers using those distributors had to charge the same inflated prices they set on the Steam Store.
Moreover, even if a game publisher wanted to scale up its use of Steam Keys to promote competition, Valve has made it clear that it would shut down such efforts. When Valve recognizes that a game publisher is selling a significant volume of Steam Keys relative to its Steam Store sales, Valve can, at its own discretion, threaten the game publisher and refuse to provide more Steam Keys. Thus, Valve uses the Steam Key program as another tool to ensure that the vast majority of sales take place on the Steam Store, where Valve gets its 30% commission on nearly every sale.
So if you want to sell steam keys, you need to offer a similar deal on steam as you would wherever you're selling those steam keys. This doesn't apply to other storefronts like GOG, Epic, the Ubisoft store, the EA store or the Windows store, this is only about selling steam keys. So if you want to avoid giving Valve a cut of the sale while still using their platform to distribute your game, Valve is going to get upset and take action to prevent you from doing that.
There is also a section about
Price Veto Provision. Valve also requires game publishers to agree to give Valve veto power over their pricing in the Steam Store and across the market generally (the “Price Veto Provision”). Valve selectively enforces this provision to review pricing by game publishers on PC Desktop Games that have nothing to do with the Steam Gaming Platform at all. Through this conduct, prices set in the Steam Store serve as a benchmark that leads to inflated prices for virtually all PC Desktop Games.
which I think was the focus of a different lawsuit that mostly talked about a Most Favored Nation clause. This one is a little more complicated, but this lawsuit ended up getting dismissed. I'm not even close to being a lawyer so I don't know why exactly, but this video seems to make a pretty good argument for why this isn't a good legal argument. To summarize: there isn't actually any proof that this kind of clause is actually anti-competitive and violates anti-trust laws. There's also no telling whether or not other storefronts have similar conditions in place, because apparently these kind of Most Favored Nation clauses are fairly standard in some industries.
Also being realistic if Valve were to drop their cut to 20% game prices wouldn’t change, the publishers would just pocket the difference, as we have seen with Epic.
You can’t point to current publisher behavior on EGS, because their behavior at present is influenced by Valve’s price policy (called the “Platform Most Favored Nation” or “PMFN” clause in the court filing) which is the foundation of the anti-competitive case against Valve.
Looking at your other comment, I can say that Ubisoft tried ditching steam, but their prices didn't really change even though they were paying a lower commission to epic than they would have to valve. So they would have had the ability change their prices to whatever they wanted on the epic store without fear of valve vetoing the price, because those games weren't being sold on steam.
Steam clearly wins on features, the only metric to beat them on is price. Epic is trying to do so, but publishers are not actually lowering the cost on their platform because of Valve’s policies—policies which are only effective because a publisher cannot afford to be delisted from Steam due its large market share.
Is there any actual proof of this? Epic is well known for giving games away for free, the best price customers can hope for. Yet they still can't seem to retain a loyal customer base. Maybe the price isn't the most important factor for a digital distribution platform.
It's not like netflix is the only one that can offer that kind of service. You've still got gamefly, 3D Bluray Rental, cafedvd, redbox (if you're fine with going to a kiosk), your public library, and probably others if you care to search for them.
I only used it to replay Kingdom Hearts a few years ago, but I never had any issues with it. And based on this video RPCS3 released yesterday, it looks like there are plenty of games that are very playable, by any definition.
Suicide Squad: Kill the Justice League
Skull and Bones (looks like it was removed from steam)
Final Fantasy 7 Rebirth - Remake Part 2 (PS5)
Mario vs. Donkey Kong (Switch)
Rise of the Ronin (PS5)
Brothers: A Tale of Two Sons Remake
Personally, I'm not really excited for any of these. But I have enough of a backlog as it is, so maybe that's a good thing.
1092: Tucker, The Man And His 9/11 Documentary
The guys at Knowledge Fight went over the first part of the documentary, and my takeaway was there's nothing new, the primary person being interviewed is a well known liar, and there's a lot dishonest claims being made and not a lot of evidence being given.
So what exactly do you think is so interesting about Tucker Carlson's series? What new things did you learn about 9/11?