Yup. If it's important enough that devs now have to add a disclaimer on the store page, surely devs shouldn't be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it's weird that this isn't already a rule, particularly for games that are SteamDeck verified.
these keys allow anyone to [...] brick all r1s
the rabbit team is aware of this leaking of api keys and have chosen to ignore it.
Assuming that's true, then just bricking them all sounds like it might even be the ethically correct move.
It might take a lot more effort, but I don't think this will be the end. Google is required by law to label ads as such, giving these tools an opportunity to detect and skip them.
Recall won't take snapshots of [...] DRM-protected content.
At least the movie industry will survive this unscathed. Thanks Microsoft. 👍
Just to give a bit of context: This comes after two months of outright refusal to do even the bare minimum, like transferring the Steam Store listings for games where the devs had full ownership of the IP.
So yeah, it's nice to see that this will seemingly be resolved somewhat nicely, but that's about it.
They've basically perfected keeping the community mostly happy by toeing the line between putting out solid base games and putting out greedy DLC.
What we're now seeing is what happens when you don't immediately change course after you skimp on making a good base game.
People will turn everything into a Discord server nowadays, no matter how bad of a match it is. I've even seen a Github project disabling their Issue tracker in favor of Discord, which is completely insane to me.
The issue has now been commented on and was closed by the maintainer, where they explained why those blocks would be nonsense.
Hilariously, the issue creator still hasn't given up and is now trying to communicate with the maintainer privately. 🙃
I'd really want to know what's driving them. Surely no sane person would be this persistent without some ulterior motives?
Can't happen soon enough. Personally, I'd wish this would go much further and would allow every device to be flashable, with only a few exceptions for safety, like cars.
There's also a certain irony that certain other places will go to bat for right to repair, and then turn around and say "Actually, I want to live in a walled garden.", not realizing that these are two sides of the same coin.
Thankfully, while I have a smart plug from them, I've made sure that it's a Zigbee powered one, meaning it's directly connected to my Home Assistant server over it's own frequency/protocol, no app required. Guess that choice is paying off now.
Also, someone should tell whoever is managing that Twitter support account that you should never use the phrase "We're sorry you feel that way", even when you're going for a non-apology.
*different thing to VS for Mac, because Microsoft had to give three entirely different products the same name.
Aside from better server side detection, which is I agree is severely underdeveloped, I'd say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that's not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn't an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.