[-] pjnick@ttrpg.network 4 points 6 months ago* (last edited 6 months ago)

My last big boss fight in PF2 lasted about 3 hours and there were 10 rounds in that time - so about 1 round every 18 minutes. The party consisted of six level 12 characters - counting the GM, that means the average turn was about 2.5 minutes long.

(That includes some RP as well, villainous monologues, rescuing the hostage, etc)

Granted, I use the Foundry VTT, which speeds things up quite a bit. (And is also how I was able to review this data). And most of us are experienced with the PF2 system at lower levels and had jumped up to level 12 for a oneshot.

[-] pjnick@ttrpg.network 12 points 8 months ago

What is a "settler" in this context?

[-] pjnick@ttrpg.network 19 points 8 months ago

I'm very distracted by the fact that the answer given by number 2 is wrong.

Crazy how someone can go throw the process of writing and illustrating a math problem only to fail to count to 10.

[-] pjnick@ttrpg.network 8 points 9 months ago

And if you crop the first two panels and put the explanation at the bottom, suddenly it's an SMBC comic.

[-] pjnick@ttrpg.network 8 points 10 months ago

There are games other than DND 5E

[-] pjnick@ttrpg.network 7 points 11 months ago

Sacrificing a goat would be so much easier than some of the things I've done with Javascript. (Things that shouldn't even be hard in the first place)

[-] pjnick@ttrpg.network 15 points 1 year ago

Whatever nerd.

You just hate me cause you ain’t me.

[-] pjnick@ttrpg.network 13 points 1 year ago

Is Konsi is actually flirting in the last 2 panels? Are we sure she didn't get swapped with a doppelgänger?

[-] pjnick@ttrpg.network 21 points 1 year ago

The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.

In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.

The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.

[-] pjnick@ttrpg.network 10 points 1 year ago

Over the years, I’ve found it’s less helpful to think of the campaign as a planned road trip - and more helpful to think about it like you’re in a car chase and your brakes have been cut.

Don’t plan out meticulously, just prioritize steering into the next interesting thing that can happen, ideally one that the party is already kinda heading towards. You can have some ideas about things that could happen afterward, but you have no idea what your players will do yet.

They could befriend the lich’s minions, commit the crime before the villain has a chance to, or just straight up die to terrible luck.

[-] pjnick@ttrpg.network 22 points 1 year ago

This year, I started a campaign of Geist: The Sin-Eaters set in Washington DC.

GtS is a game about interacting with ghosts and laying them to rest. (For example, by bringing their killer to justice)

So my search history has been:

  • Maps of Washington DC (for setting info)
  • Nitty gritty examinations of government structure (for politicking & world building)
  • Information about murders, cover-ups, decomposition, and body disposal

So I’m on a list now…

[-] pjnick@ttrpg.network 46 points 1 year ago

Tweets? What are those? Do you mean X’s?

view more: next ›

pjnick

joined 1 year ago