[-] randomname@sh.itjust.works 7 points 1 week ago

there is problems with the buy european movement as outlines in other comments here, but as an American: please continue boycotting us, the chances of our government changing for the better are slim, but every bit of protest matters.

31
submitted 1 week ago* (last edited 1 week ago) by randomname@sh.itjust.works to c/programming@programming.dev

I'm a junior in highschool and will be graduating next year, and the degree that makes the most sense to me is computer science. I've always loved using and tinkering with technology, and learning about it when I can.

I've taken the CS50p course as an introduction to coding, and have really enjoyed the problem solving nature of programming. I just don't know what the industry is like, and people keep saying the job market for CS majors is terrible. so I'm not 100% sure that a computer science degree would be right for me. any advice?

update: I've gotten a lot of good advice from comments and have decided to start a personal project of some sort, to test the waters and see if this is something I can do and enjoy as a hobby outside the CS50p course. thanks to everyone who responded!

[-] randomname@sh.itjust.works 1 points 1 week ago

the vision pro is the most laughable excuse for a product i've ever seen, over 3000 dollars for a VR headset that cant play games and cant connect to a PC is insane. its a glorified web browser that makes your face sweaty.

[-] randomname@sh.itjust.works 17 points 1 week ago

VR didn't fail, the industry just didn't understand it and thought they could create Ready Player One in real life. VR has, and always will be a gaming technology first and foremost, and will not replace flat screen games. it failed to capture a consumer base it was never mean't to appeal to.

[-] randomname@sh.itjust.works 1 points 1 week ago

look at either high end productivity mice, or MMO/RTS gaming mice. there is so many thousands of options for mice if you're willing to look.

2
submitted 2 weeks ago* (last edited 2 weeks ago) by randomname@sh.itjust.works to c/pcmasterrace@lemmy.world

I've tested it in several games and had good results, especially in those that are CPU bound and vary in frame rate a lot. below are my qualitative results from different games. My monitor is 180hz 1440p, frame gen is on it's default settings, and when using fixed mode I cap my fps at 90.

Teardown: Keeps the game looking smooth even when doing higher amounts of destruction, looks better than a fixed multiplier because of the high variability of the game's performance depending on the situation.

Helldivers 2: Slightly worse artifacting, also slightly smoother when in extreme situations with lots of enemies on screen. I prefer a fixed multiplier because of the lower artifacting, but its honestly about the same.

GTA V Enhanced: For some reason adaptive frame gen gives me unplayable levels of input lag in GTA 5, and unstable frame rates, whereas a fixed multiplier works fine.

Noita: the exact same.

anyone else have thoughts on this update, or lsfg in general?

randomname

joined 3 weeks ago