[-] shadowbert@kbin.social 5 points 6 months ago

Not really... anything pre-internet has been pretty preservable.

[-] shadowbert@kbin.social 6 points 8 months ago

My condolences :'(

I once lost a bunch of data because I accidently left a / at the end of a path... rsync can be dangerous lol

[-] shadowbert@kbin.social 5 points 11 months ago

like Google

Too soon. I mean, it was ages ago but...

[-] shadowbert@kbin.social 5 points 11 months ago

I'm sure that really depends on the data.

If we're talking about stuff like family photos, then having it retrievable feels pretty reasonable to me.

[-] shadowbert@kbin.social 7 points 11 months ago

It's in the Arch TOS.

[-] shadowbert@kbin.social 8 points 1 year ago

I host some private stuff on mine, hidden behind an authentication service that is. But because I just use a wildcard no-one can really tell what I have hosted - the same login page occurs for every subdomain, regardless of whether it's actually wired up to something.

That doesn't help with services you wish to make semi-public (like a lemmy instance) though.

[-] shadowbert@kbin.social 5 points 1 year ago

So that's what happened to this guy...

[-] shadowbert@kbin.social 6 points 1 year ago

I don't think the issue is with people deducing something is wrong with the game. The issue is people sayings "It's definitely the fuel pump - why didn't you give it a larger pipe?" because the windscreen wipers aren't working.

[-] shadowbert@kbin.social 8 points 1 year ago

I wonder how reddit users would respond to this sort of treatment. We've already sorta proven that most users are addicted enough that they'd get away with it.

Suppose I shouldn't give anyone ideas though...

[-] shadowbert@kbin.social 7 points 1 year ago

Of course - I get that. I'm a programmer myself.

But it does have to be said that there's little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.

Note: I'm only referring to relatively modern games here - anything that's older than when multithread really took off gets an automatic pass - it's not reasonable to expect someone to cater for a situation that doesn't exist yet.

[-] shadowbert@kbin.social 6 points 1 year ago

That only kinda works. No multiplayer, no achievements, no cloud saves...

Some people will immediatly want to respond with "I don't want that anyway". Before doing so, please consider whether you're missing the point entirely.

[-] shadowbert@kbin.social 7 points 1 year ago

At least with Spotify, you don't specifically buy any songs.
GOG is the only good egg in your list. Shame their Linux support is awful...

view more: ‹ prev next ›

shadowbert

joined 1 year ago