[-] trslim@pawb.social 3 points 1 year ago

I read this in the Baldur's Gate 3 narrator voice.

[-] trslim@pawb.social 3 points 1 year ago

Factory Default, but ive been doing a lot of modding with it to make it look like a new one, while keeping the core the same.

[-] trslim@pawb.social 3 points 2 years ago

SEMPER FI! MOTHER FUCKER! -Dwayne "The Rock" Johnson.

[-] trslim@pawb.social 3 points 2 years ago

Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.

[-] trslim@pawb.social 3 points 2 years ago
[-] trslim@pawb.social 3 points 2 years ago

I have two and i would have to flip a coin.

1: Make a First Person Investigative Horror game with Xcom style mechanics. You travel all around the world investigating anomolies, recovering artifacts, and occasionally have action levels where you have to eliminate a cult or something like that. I'd like to use a Call of Cthulhu style stat system with some changes, where you never really increase your base stats, but your skills can increase. I'd want cybernetic enhancements to allow for actual increases to survivability and combat. Idk, I think it would be really awesome.

2: I want to make a space game like Elite Dangerous but with the ability to use RTS elements to make empires. Somethin like Mount and Blade with X4 and Eve Online, but with the actual scale of ED. Landing on a planet and taking a settlement to gain some control, buiding fleets and stations to solidify that control, negotiating with other empires and factions, and building armies for ground invasions on highly populated worlds. I just really want to start out with like a single ship or a tiny middle of nowhere station or settlement and grow a huge empire from it. And like early on, you would have stuff you think is powerful, but then you encounter actual military ships and they wipe the floor with you, so have to do more hit and run tactics before facing them head on. And maybe empires could have different tech levels, so a pirate gang has mostly civi ships with guns while a small size democracy has medium tech military units with some civi support ships and autocratic empires have huge capital ships, capable of glassing planets. And later on, you start getting attacked by things from the deep void like Reavers from Firefly and later Chaos demons from Warhammer. Maybe you know the Chaos demons exist and you need to build a powerful empire if you have any chance to survive.

And ship interiors, at least like X4.

[-] trslim@pawb.social 3 points 2 years ago

Ive already seens storefronts using morbucks. Its the future, i tell you

[-] trslim@pawb.social 3 points 2 years ago

I know that Canada just approved 80000 70mm air to ground missles for Ukraine, which is a decent, if short term, supply. I think a good fleet of modern aircraft is what Ukraine really needs to regain its momentum. Can't do a whole lot when the enemy has basically free reign of the artillery war.

[-] trslim@pawb.social 3 points 2 years ago

That goat is a red spy!

[-] trslim@pawb.social 3 points 2 years ago

What happened at the new Hampshire primary? Im ootl

[-] trslim@pawb.social 3 points 2 years ago

Generals does take place in like 2030

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trslim

joined 2 years ago