155
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 29 Nov 2024
155 points (98.7% liked)
games
20873 readers
250 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
Not the person you're asking, and I don't know PF2e super well, but: it has felt very mechanics-first. You pick stuff from a list to make a build and play that. Sometimes that can inspire a cool story. Sometimes you have a story idea, and you find mechanical options that work nicely with it. But it still feels very constrained. Especially when it "doesn't come online until 5th level", so you end up playing something weird and off-story because you needed a level of rogue in order to such-and-such.
Contrast something like Fate where you free form come up with your high concept and aspects. If you want to play "psychic asshole Batman" you can just write "Psychic Vigilante" on your sheet, and don't have to find feats or anything in a book. Your character can work and be yours from the start.
But that's a very different mode of play. Some people really like the gamey buildy parts, and that's fine too. (Except when you have a group and discover you all want to play an RPG, but that means incompatible things to folks, heh)