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this post was submitted on 15 Dec 2024
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One thing I hate about sports games is they don't design based on real world stats nor create a huge library of players and teams. For example, a game character's speed is determined by the average number of yards a player ran per play in real life. Or their accuracy in catching the ball. Toss in a good physics engine that calculates their mass ramming into a player with less mass to determine how a tackle plays out.
Do this for every player every year and you have a really cool fantasy football (or whatever sport) sim. Make a stacked team from the best players of that year to dominate a season. Make a roster from the worst players and try to win by having better plays. Even better? You can mix and match players from different years or eras. Have Michael Jordan and Shaq on your 2013 Lakers team. Play Brett Favre, Tom Brady, and Don Hutson in the Chicago Bears.
Like how cool would that shit be?
Football Manager is probably the closest we'll ever get to something like that.
Wouldn't that make the goalkeeper unreasonably slow?