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submitted 2 months ago by Atlas48@ttrpg.network to c/rpg@ttrpg.network

As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

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[-] Rhaxapopouetl@ttrpg.network 1 points 1 month ago

I wonder, in a mystery-shaped storytelling, if starting the adventure by secretely telling a random player "you're the murderer, you killed that person at this time with this weapon at this place" could help you build the mystery part since it would eventually result in having sometimes contradicting information and fake evidence planted by the culprit

[-] pteryx@dice.camp 1 points 1 month ago

Nah, Mafia/Werewolf is actually a third option, and served by games that exist outside "our" roleplaying industry. Look into murder mystery party games for that.

By "mystery-shaped storytelling" I mean more stuff like Brindlewood Bay, InSpectres, Technoir... stuff where even who did it and how just isn't decided at the start.

[-] Rhaxapopouetl@ttrpg.network 1 points 1 month ago

I know. I played Brindlewood Bay, and we felt that the endings were a little off because of the gameplay rules. That's why I was wondering about throwing an impostor out there to see what would come of it.

[-] pteryx@dice.camp 1 points 1 month ago

@Rhaxapopouetl That doesn't really seem compatible with "roll to see if your theory is correct at the end"...

[-] Rhaxapopouetl@ttrpg.network 1 points 1 month ago

True, but OP wants to run an impostor/mystery, so i feel i'm not completely out of touch, there.

this post was submitted on 17 Feb 2025
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