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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
(www.gamingonlinux.com)
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Do they officially support Linux yet? No heroic doesn't count.
Here's a different take, as a game dev:
Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux.
The reasons they're not including Linux support in their store front are two fold:
There aren't enough pure Linux users to matter, and whatever percentage of their userbase would use Linux isn't going to be large enough to make a dent^[1]^.
The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front.
While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp.
There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it.
And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp.
I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that.
They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
~[1] Edit: I was throwing around a made up 0.1% number earlier to indicate what I thought the number'd be - wasn't meant to be factual, and was poorly worded, so I removed that.~
Where are you getting 0.1%? According to Steam Hardware Survey Linux is over 2% of Steam Users. This puts Linux way ahead of Mac which supported by Epic
TBH what matter more is revenue. Apple users always pay more
Totally made up, meant it more as a "this is my ballpark estimation of what their Linux player base would be" - though I agree I worded it poorly. I don't know what % of Epic Games users would play on Linux if given the chance.
I'm editing my original message, sorry about that!