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this post was submitted on 17 May 2025
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My most unnecessarily doomer take on the subject:
The industry recognises that things cannot continue as they are, and is shifting to making video games more of a rich (or at least well off) person's hobby. This price increase will coincide with attempts to crack down on piracy as much as possible and will also attempt to patent more video game gameplay, and sue indie developers out of existence. As we've seen with this Palworld lawsuit, the big companies will probably start trying to eliminate the competition as much as possible, and rely on a legal system that still treats video games as "pac man, but with fancier graphics." Additionally, If the big publishers refuse to allow indie games on their systems, or take huge portions of the sales, it will result in indie games having far less reach, pretty much being limited only to PC.
I know this doesn't all really flow very well, it's my most doomer take, not my most coherent or reasonable take.
To properly monopolise this industry they will have to find a way to prevent indies from existing at low cost altogether. The best method I can think of to do that is to go after the engines. Forcing indies into developing their games from scratch without a comfortable engine that already exists as the foundation.
I do think this is mostly about consolidating and monopolising within the industry though. Capitalism is at work doing what it always does, consolidating industries into fewer and fewer companies.