this post was submitted on 20 May 2025
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I don't understand why this isn't done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn't anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn't finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn't finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it's still not what was promised in the first place.
Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.
Because it doesnt make as much money.
Marketing is popular because it works.
Publicly traded companies need something to show to investors. Think that’s the main reason why games are announced so far ahead of time. Even indies have a similar process when they do early access or they’re trying to recruit development talent.
Plus announcements means pre-sales, which means monies naw!
Marketing cycles have gotten a lot shorter for these reasons. We used to have 2 year long marketing campaigns that are now often as short as 3 months. You do need people to know about your game, and you need them to be ready to buy it as soon as it comes out before the spotlight can be taken by something else. And in order to have reviews drop at the same time, review outlets need lead time ahead of release. Shadow dropping probably isn't the best answer for most games.