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submitted 3 weeks ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] andyburke@fedia.io 64 points 3 weeks ago

keep your anticheat code off my cpu and on the server where it belongs.

wtf.

why is this so fucking hard for developers to understand?

[-] andyburke@fedia.io 27 points 3 weeks ago

Actually, it's probably management who won't right-size budgets.

Fuck.

[-] GreyCat@lemmy.world 11 points 3 weeks ago

Nah I can't agree with this. I don't think there are many games with anti-cheats solely on the server. Even Valve has its VAC.

I agree that Kernel anti-cheats are bullshit, I don't want a rootkit on my system. But if you are already running a closed-source game, it's not a stretch to run its local anti-cheat.

And local anti-cheats make sense in and of themselves since you can't easily detect things like visual hacks from the server-side.

[-] andyburke@fedia.io 3 points 3 weeks ago

You misunderstand a few key things about the points I made, I think. In particular the bit about not being able to trust the client that it is running the code you think it is.

this post was submitted on 06 Jul 2025
186 points (98.9% liked)

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