this post was submitted on 16 Jul 2025
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But for most games, I don't think it would it be an extra burden? As an armchair developer, most games might do a DRM check online, which would have to get removed or emulated or something.
For multiplayer shooters, I don't know if dev hosted servers are somehow a lot easier to do, compared to dedicated servers of yore, even if they're just internal, and would get a public release when the game is EOL. Depending on how things are defined, a single player, offline mode against bots might also count and "just" the multiplayer aspect gets shut down.
Games that would have a harder time are probably MMOs or Live Service games. I don't know how those would get sold/made, if you can never shut down the game. Maybe those types of games would basically have to be rented or something, so it's explicitly clear you're not getting a perpetual license.