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submitted 4 days ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] Poopfeast420@discuss.tchncs.de 3 points 4 days ago* (last edited 4 days ago)

“But Godot doesn’t assume that, you need to fiddle around to make it look nice.
[...]
you probably are better off using Unreal at this point in time, unless you really want to get into the weeds.”

This seems like a silly take, especially with all the lighting upgrades shipped in Godot 4. The tools are there, users just need to configure an environment node to suite the needs.

Truly silly, you just have to do, what he said you need to do. Why didn't he think of that?

[-] CaptDust@sh.itjust.works 5 points 4 days ago* (last edited 4 days ago)

I'm following what you're getting at, it just feels the dev quoted makes "fiddling around" sound like an undertaking - users need to build custom lighting or change the engine in some way to get similar results. The real extent of fiddling in this case is dropping a node into a scene and making a few pointed selections.

Users preform this action a lot in godot. Everything rendered starts as a node, dropped into a scene, and making selections. Making a game would be "fiddling around" under this same context.

this post was submitted on 17 Jul 2025
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