this post was submitted on 17 Jul 2025
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Truly silly, you just have to do, what he said you need to do. Why didn't he think of that?
I'm following what you're getting at, it just feels the dev quoted makes "fiddling around" sound like an undertaking - users need to build custom lighting or change the engine in some way to get similar results. The real extent of fiddling in this case is dropping a node into a scene and making a few pointed selections.
Users preform this action a lot in godot. Everything rendered starts as a node, dropped into a scene, and making selections. Making a game would be "fiddling around" under this same context.