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Hello everyone. Hope all of your weekends are relaxing and refreshing. This week was another week of mostly balatro and Nightreign. Have a good week!

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[-] Babs@hexbear.net 8 points 1 day ago

I've been obsessively playing Kerbal Space Program. I can now consistently get into orbit, usually make it to Mun, and I've touched down on Minmus a couple times. The weird tilted orbit keeps throwing me off though and I'm unsure about maneuvers that aren't just going prograde or retrograde at auspicious times.

I also made my first LKO science satellite and I'm working on getting radar dishes onto Mun and Minmus, though I'm not yet sure why. Most of my contracts are complicated and scary now so I just take the tourist ones to fund my experiments.

[-] buckykat@hexbear.net 3 points 1 day ago

A couple more mods that might help:

  1. Kerbal Alarm Clock lets you set timers for things, like a ship's next maneuver or next Sphere of Influence change. It also lets you set alarms for the next interplanetary transfer window.

  2. Transfer Window Planner helps you plan the most efficient possible interplanetary transfer.

[-] mayakovsky@hexbear.net 4 points 1 day ago* (last edited 1 day ago)

If you set minimus as a target, you will see the ascending and descending nodes on your orbit, if you create a maneuver on one of them you can match the inclination (angle) of minmus' orbit to make your transfer easier. You use the triangle looking icons to change this.

Right clicking any of these POIs on your orbit (like periapsis, apoapsis, or the ascend/descend nodes) will make them stay visible so you can see what your maneuver is changing.

(after writing this, I can't remember if you have to unlock the maneuver planner in career mode though, it may be a tracking station upgrade if you don't have it.)

It's a complicated game at first, but if you mess around enough it all becomes pretty intuitive.

If you find the contracts a bit stale after a while, there are a bunch of great contract mod packs that focus on building space stations or putting up satellites or scanning planets, etc. I usually just play the science mode and make my own goals though.

I love KSP so much and have played it way too much. There are so many good mods for it that extend the game massively and make it very beautiful. CKAN is a great mod manager btw, it's very easy to use and makes installing/removing mods a breeze.

I'm currently playing with the Kcalbeloh system mod, and it's so much fun to explore and learn a new system.

[-] buckykat@hexbear.net 2 points 1 day ago

Prograde (green empty circle) will raise the altitude of the opposite side of your orbit

Retrograde (green circle with x in it) will lower the altitude of the opposite side of your orbit

Radial In (blue circle with inward lines) will lower the altitude of the point 90 degrees ahead of you in your orbit while raising the altitude of the point 90 degrees behind you

Radial Out (blue circle with outward lines) will raise the altitude of the point 90 degrees ahead of you in your orbit while lowering the altitude of the point 90 degrees behind you

Normal (pink triangle with a dot in the middle) will tilt your orbit so the point 90 degrees ahead of you will be closer to the north pole of what you're orbiting

Anti-Normal (pink triangle with lines going out) will tilt your orbit so the point 90 degrees ahead of you will be closer to the south pole of what you're orbiting.

When you have a target selected, burning Anti-Normal at the Ascending Node or Normal at the Descending Node will match your inclination to your target's.

Here are some mods that might be helpful

  • For maneuvering:
  1. Kerbal Engineer Redux gives you a lot of helpful numbers

  2. Precise Node lets you tweak maneuvers you plan very precisely, and also gives you the ability to change the way your orbit line shows when it goes from orbiting one thing to another

  3. Navball Docking Alignment Indicator gives you another icon on your navball in red when you target a docking port that shows which direction that port is pointing so you can line up with it easier

  • For contracts:
  1. SCANsat gives you parts to do orbital telescope scans of planets and moons, and contracts to deploy satellites to do those scans which are fairly easy and give decent rewards

  2. MOAR Station Science gives you big heavy station modules that you can use to build space stations, and little experiment pods to send to those stations to do research there. It also gives you extremely lucrative contracts to do those experiments.

this post was submitted on 03 Aug 2025
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