Started Cyberpunk 2077 because I wanted to see if my computer could run something modern-ish. On medium-ish settings it tuns from 45-80FPS so not bad. I previously tried playing the PS4 version but it crashes so fucking much and can't handle particles or explosions so that hampers your choices a lot. I thought the original RPG system wasn't bad though. The latest 2.3 version further streamlines the game to be a lootershooter power fantasy. Which still isn't terrible but it's so ripe for RPG mechanics I don't know why they're so afraid of them. The shooting mechanics are surprisingly good for their 1st FPS game. Characters aren't bad, though they kill off or sideline most of the best ones. Story is fucking lame. One of the first side-missions is you befriending a cop who lives in your building. New RPG system sucks but I have a mod that makes all the perks purchasable from the start which opens it up. It's still fuckin' buggy at times though, especially anything to do with cars. Really shouldn't have been open-world. Even if the city is big it's still mostly served as a hub for missions.
Tempted to start Boku No Natsuyasumi2 since a post on here recommended it since it takes place in August.
I've been playing quite a lot of Tomb Raider II. First I tried playing it on ePSXe and Duckstation emulators, but I couldn't get it to work.., as soon as I tried to launch the game properly it gave me a black screen. Later on, I found out there's a remastered version for PC, so I sailed the ship and got it. It turns out the remastered version lets you switch graphics any time you want, a modern look or PSONE era stuff, you decide..
And I've been having a BLAST. I haven't played this game since like 2000 or 1999, I had a massive trip down memory lane with it. There were things I had forgotten about, like the part where you go to a Tibetan Temple. Small stuff like wall textures, ground textures, certain enemies and items would trigger massive memories from way back. Especially the Venice level, lots of small stuff that I suddenly remembered as soon as I saw them, the last Venice level gave me A LOT of flashbacks. The sunken ship level gave me A LOT of goosebumps, now I understand where my fascination with ship wrecks and exploration come from.
It's a very good game despite some technical issues. Lara's movement is awesome for it's time, the animations are superb for a 1997 game. The way she jumps, lands, grabs onto stuff, does athletic moves and so on, it's insanely good for such an old game. The combat is not great, sometimes aiming and camera angles can get very confusing and most enemies are bullet sponges, especially human enemies armed with firearms, who can really take a lot of your hp as they trade damage with you. The puzzles are mostly easy, you can get around them without much issue if you try hard enough. The platform element of the game is very fun, it works almost flawlessly. Still, I have died a lot and spent a lot of time exploring levels and trying to find my way around it, really kept me busy. Sometimes I asked how a 8 years old me could figure out this game back then, and my 31 years old ass couldn't do it lol
You get to appreciate old games, much better than today's bloated crap full of shiny graphics and little substance. Tomb Raider II has a lot of charisma and I like that a lot.
After I'm done with this game maybe I'll do the first one and the third, they come packaged in one with the remastered version. Or maybe I'll go and boot up Metal Gear Solid on the emulator, I haven't played that game in AGES and I can barely remember two or three things about it. Perhaps I'll do a full PSONE run and play Medievil or the Medal of Honor games for some cathartic nazi killing moments.
I've been obsessively playing Kerbal Space Program. I can now consistently get into orbit, usually make it to Mun, and I've touched down on Minmus a couple times. The weird tilted orbit keeps throwing me off though and I'm unsure about maneuvers that aren't just going prograde or retrograde at auspicious times.
I also made my first LKO science satellite and I'm working on getting radar dishes onto Mun and Minmus, though I'm not yet sure why. Most of my contracts are complicated and scary now so I just take the tourist ones to fund my experiments.
A couple more mods that might help:
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Kerbal Alarm Clock lets you set timers for things, like a ship's next maneuver or next Sphere of Influence change. It also lets you set alarms for the next interplanetary transfer window.
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Transfer Window Planner helps you plan the most efficient possible interplanetary transfer.
Prograde (green empty circle) will raise the altitude of the opposite side of your orbit
Retrograde (green circle with x in it) will lower the altitude of the opposite side of your orbit
Radial In (blue circle with inward lines) will lower the altitude of the point 90 degrees ahead of you in your orbit while raising the altitude of the point 90 degrees behind you
Radial Out (blue circle with outward lines) will raise the altitude of the point 90 degrees ahead of you in your orbit while lowering the altitude of the point 90 degrees behind you
Normal (pink triangle with a dot in the middle) will tilt your orbit so the point 90 degrees ahead of you will be closer to the north pole of what you're orbiting
Anti-Normal (pink triangle with lines going out) will tilt your orbit so the point 90 degrees ahead of you will be closer to the south pole of what you're orbiting.
When you have a target selected, burning Anti-Normal at the Ascending Node or Normal at the Descending Node will match your inclination to your target's.
Here are some mods that might be helpful
- For maneuvering:
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Kerbal Engineer Redux gives you a lot of helpful numbers
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Precise Node lets you tweak maneuvers you plan very precisely, and also gives you the ability to change the way your orbit line shows when it goes from orbiting one thing to another
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Navball Docking Alignment Indicator gives you another icon on your navball in red when you target a docking port that shows which direction that port is pointing so you can line up with it easier
- For contracts:
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SCANsat gives you parts to do orbital telescope scans of planets and moons, and contracts to deploy satellites to do those scans which are fairly easy and give decent rewards
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MOAR Station Science gives you big heavy station modules that you can use to build space stations, and little experiment pods to send to those stations to do research there. It also gives you extremely lucrative contracts to do those experiments.
If you set minimus as a target, you will see the ascending and descending nodes on your orbit, if you create a maneuver on one of them you can match the inclination (angle) of minmus' orbit to make your transfer easier. You use the triangle looking icons to change this.
Right clicking any of these POIs on your orbit (like periapsis, apoapsis, or the ascend/descend nodes) will make them stay visible so you can see what your maneuver is changing.
(after writing this, I can't remember if you have to unlock the maneuver planner in career mode though, it may be a tracking station upgrade if you don't have it.)
It's a complicated game at first, but if you mess around enough it all becomes pretty intuitive.
If you find the contracts a bit stale after a while, there are a bunch of great contract mod packs that focus on building space stations or putting up satellites or scanning planets, etc. I usually just play the science mode and make my own goals though.
I love KSP so much and have played it way too much. There are so many good mods for it that extend the game massively and make it very beautiful. CKAN is a great mod manager btw, it's very easy to use and makes installing/removing mods a breeze.
I'm currently playing with the Kcalbeloh system mod, and it's so much fun to explore and learn a new system.
Monster Train 2. I finally beat the titans for the first time after unlocking them a run or two ago. Still on c8 though.
I played a run of the first game to remember how they compare, and the second game is much better. It's functionally the same core game, but all the balance changes they made and the new clans really improved the game overall.
If you like deckbuilder roguelites you should play this game even if you didn't touch the first one.
I'm still playing Prince of Persia: The Lost Crown. I think I'm near the end of the game, I'm 20 hours in. It was sometimes frustrating and I have a few complaints but overall it's very good and I had a good time. I would give it a light 8/10
I keep doing the first 50 days or so of Battle Brothers over and over because I am bad at it and make poor choices.
If its any solace I thought Battlebrothers was a legit hard game. Wartales is a easier game with a similar concept.
I played a lot back in the day, some 850 hours in it.
You're not bad, probably. Its more like you're not making the same handful of useful archetypes that "work" and/or you're falling for the few noob trap perks-weapons-build styles in the game.
meta talk, read at risk of spoiler and dissapointment
The main issue is that its a solved game with a strict meta. The great players will say you don't need meta to beat the game, its true, but it also undeniably makes people think the game is harder than it is. In the past when the devs were still actively balancing they would behave as if its some lol-Dota2 type game where fun wasn't allowed and instead you have to play how the devs want. The end result is we used to have very cool and fun stuff that is no longer viable.
I don't recommend going to reddit and searching builds, but if you do you'll be dissapointed.
So what I'm saying is you're not bad, its more like you're not realizing how actualy borderline pointless most perks are in contrast to the stuff that is basicaly mandatory. Nowadays its basicaly everyone is a Fatnewt then add 1-3 double grip throwers, some banner(frontline best), 1-3 nimble tanks(just shield and 35+ mdef) early replaced by forged tanks(premium armor) later. Nimble is specialy the best scaling skill as it unlocks the scaling into late game.
Less meta stuff that is still powerful is dedicated spear wall bro to fuck with barb AI, double gun-thrower bro, shield+1h mace stun spam bro.
Then the stuff that just doesn't work e.g bow bros just suck except for easy fights(who cares), hammers are the worst weapon. 1h Axe sucks, fencers are meme, 1h swords suck, 2h swords are not meta but usable.
And... that is it. The game is solved. Very few perks are actualy useful, some are noob traps(e.g bullseye) and when you figure this out the game is significantly easier.
Meta spoiler aside I can confortably say that as a basic "get good" principle, BB is not a game that rewards actual difficult fights i.e the risk-reward is far too skewed towards the risk side, its almost never worth to take 2x your size fights vs opponents of equal tier(e.g raiders) before day 30-40, even 1.5x is pushing it for noobs. Also important point early fights even 1-2 raiders are enough to make a fight difficult, don't underestimate 2h weapons, pikes etc. If you see 3 raiders with 2h weapons on day 10 its no go unless you had a great start already imo
You're supposed to take just the fights you win comfortably until you pass a threshold e.g your first few lvl 7-8 bros with 2h weapons, your first couple nimble bros. At that point you have to graduate to taking harder fights, you severely outmatch most enemies so you can do multiple camps in a row without issue, but not earlier as there is no reward for losing a bro and getting rng loot.
For new players its always best to stay near the towns, do brigand camps early(camps scale in difficulty based on distance from towns), do the knife meta, then when you get a few 80+ armor frontline then you passed the "tutorial".
Whatever you do avoid 3* contracts, avoid caravan contracts and beasts, do take deliver cargo to a city you're going to anyway.
Never touch goblins until late game, Ancient undead are seldom worth it.
The least spoilery way to talk about building is just don't do the whole everyone gets a shield noob trap. BB rewards a distinction between offensive and defensive roles. No compromises unless you know what you're doing(spoiler meta builds).
Yeah over the years I come and go at this game but I always inevitably crash out due to RNG. Its a great game, but its also a rogue like where sometimes it feels the "good" run is just the one where you hit all the 50% hits, at that point over the years it got less fun. It still is worth hundreds of hours to get to that point though.
been messing around with MegaMek, a free way to play the tabletop battletech game on the computer (and against ai)
had to re-learn how to play because it's been years
it scratches the itch that the battletech video game can't reach
I'm back on Binding of Isaac unlocking completion marks. Hit a huge milestone by finally (finally finally) getting all the Tainted Lost completion marks. I still have a few more characters to complete but getting the most intimidating one out of the way helps a ton for motivation to finish.
I also realized after completing the Mother mark that I went through the entire run without getting hit at all, not even losing the initial holy card mantle. I don't normally record stuff but I kinda wish I had for that run
Yesterday I finished another playthrough of FF6. I play it every few years, but I was very high for the duration this time, and I found it easier to take my time and fully explore the game mechanics. I developed a new appreciation for Gau.
I know there are ROM hacks and other ways to add more content, but I don't feel the same motivation to play once the story is done with.
I'm back to KSP again, been building science stations around Mun and Minmus while I wait for my first round of interplanetary probes to arrive. I already know the Moho one won't have quite enough dV to capture, but even a flyby should get me some good science points and unlock more contracts.
Playing a bit of NG+ to round up the last few achievements of Lies of P . This game rocks, but the final DLC boss is so fucking hard to read.
Also got this N64 layout controller so I've been playing old N64 stuff, mostly Diddy Kong Racing so far. I almost forgot how much of a pain in the ass these boss races were.
The DKR bosses used to curb-stomp me until I discovered the trick where releasing the gas makes boosts more potent.
Everyone else just wanted to play Mario Kart.
Taj finally gave me that boost tip after beating the Walrus for the first time. I know it was probably in the manual (which is buried somewhere in my house lol) but .
I don't think I ever finished the second Wizpig race as a kid, so we'll see if I finally finish the game
I started Assassins Creed Valhalla a couple of days ago. I played Origins and Odyseey so I know what to expect. Valhalla isnt high art but its exactly what the doctor ordered. Helps me to take my mind of IRL stuff. (or is it the higher dosage of my meds ?)
Oh and I did dip my toes into Against the Storm. This one came highly recommended so im curious whats it all about.
finally got around to playing Avowed
it's been fun, i'm at the final act now, though the stuttering has gradually gotten worse as the game goes on
i get the impression that most of the choices throughout are fairly binary so i'm anticipating a second playthrough where i just do the opposite, heh
Getting a bit better at Tekken 3. I can beat the psx version on easy no sweat but the arcade version in mame is still a major ass kicker with the input reading. I'm enjoying it because when I was a kid and played Tekken I really didn't understand the input system and couldn't do cool stuff like juggles or launchers. Now as an adult playing it on a keyboard with nifty things like socd cleaning I can do Jin's ewgf pretty consistently and the korean back dash cancel.
On satisfactory tier 9 currently, will finish pretty soon. I can't imagine playing this game without mods, though. Especially the auto load balancer and Storage Teleporter
Mostly been playing horizon forbidden west, I'm nearing the end? Maybe? I have to get to ruined san Francisco, which I assume will suddenly give me like 15 more hours. Just been grinding out legendary upgrades which aren't too hard once to settle in to get them. But you can't just organically farm them like with the gear before it, because it's just the big robots and their rare parts and lots of them too.
Just bought a new PC at long last, so I'll see if there's anything beefy worth running on the computer.
Yakuza 4 n maybe some disco elysium later tonight, I've played both before but trying to get all the side content I can out of both though I doubt I'll ever play a fascist in disco.
still playing V Rising a lot, pretty much finished with act 1, doing small supply raids now to get materials for crafting the basic act 2 gear, the levelling progression has been fun
Alas, despite saying I would play something other than Warframe, I continue to play nothing but Warframe. I got the two Primes on resurgence for August, might take a break now.
Started KCD1 after finishing KCD2. Tried to lockpick a chest early on and got thrown in jail, lost my chance for a free horse, so now I'm hoofing it.
Dumped about 10 hours into The Alters over the last 2 days and a little bit of Hitman 2 (original). Hitman at this point is just muscle memory to me cos I played them so much, redoing my silent assasin routes over and over again that I have been doing since I was 12 lol.
grounded 2 came out. first one was a special game for me n my boys so we're hyped up like we're teenagers again. too bad it runs like shit atm
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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