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[-] Evilsandwichman@hexbear.net 12 points 1 week ago

I remember when I was a kid I had a heck of a time playing Jedi Knight with mods to the brim; I had mods that changed my weapons to James Bond's weapons, mods that gave me ninja gear, mods that gave me full levels with in-game cinematics (that the creators voiced because why put in this much effort and stop at VA work?), mods that gave me brand new levels including a famous multiplayer level designed to look like a school, etc etc

Mods back when I was a kid was absolutely awesome; sadly tons of games today just can't be modded (or if they can, people just aren't bothering). I STILL prefer the original 90's doom with mods over the new self important doom ('rip and tear', 'rip and tear'; yeah right, give me a break; your boss fights are literal minigames; the cyberdemon fight is just flappy bird).

[-] Euergetes@hexbear.net 8 points 1 week ago

yeah games don't automatically drop with good modding support, you have to get lucky with developers taking the time or some mad group taking it apart, and some games won't even reach their peak for decades-->total war attila is about to get it's first total conversion mod, game came out in 2015, they made a map editor from scratch for it. Morrowind isn't even at it's peak yet and modders have already remade the game engine lol.

the secret sauce is unironically organization, games with dedicated teams that formed and stuck together for specific projects steadily push horizons, where games that might be moddable but have independent-minded scenes can burn for a while but go dead after talent leaves and knowledge isn't institutionalized

this post was submitted on 11 Aug 2025
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