98
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 01 Sep 2025
98 points (99.0% liked)
Gaming
32574 readers
224 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 3 years ago
MODERATORS
That's the price of a little micro transaction in some other games. It will be worth, but I also feel kind of bad for the devs (or publisher). After so much time and work to produce (hopefully) a high quality game and then this cheap. Not complaining, but wondering if a higher price wouldn't be too bad. I think 29,99 or 24,99 (~~the price of Factorio~~ Edit: oh wait, I forgot Factorio costs 32 Euros here in Germany) would be totally acceptable in a time like this where AAA games come out at 79,99.
There's no publisher, they're as indie as they come. The original prototype and game were made by burning through their savings, and it sold millions of copies, so they're completely sheltered from need for the rest of their lives. Silksong is only adding to that wealth. I feel like they're very decent people who succeeded because they love what they do, and are good at it.
And by selling the sequel for basically the same price (adjusted for inflation), it seems like they're using that wealth for good by pressuring greedy publishers to push prices down, not up.
BL4 for $70 doesn't seem like all that great of a deal when you might spend more time with a $20 game.
Im laughing at how many games changed their launch window away from silksong and instead are going against BL4.
For some reason people arent seeing competition in Randy.
Low price doesn't necessarily lead to less profit though, since the lesser the price, the more people who will be able to afford it. The devs probably want to get as many players as possible to play Silksong.
This price point makes impulse buys much more likely, which can make a huge difference when your game has so much hype.
Why? They chose the price. They obviously think this is better than a $60+ price tag for a reason.
*Out of curiosity, I checked the HK release price and it was $15 USD in 2015, which, adjusted for inflation, is ~$20 today. So this is a pattern with their games.
You could always buy two copies and send me one! /half-joking
Honestly with all the free dlc from Hollow Knight and Team Cherry already stating plans for future dlcs for Silksong, I would probably drop $60 without thinking. I love indie games way more than the AAA bullshit that gets released now.
There will probably be DLC and soundtracks you can buy if you really just want to give them more money.
The HK dlcs were free werent they?
My point is less about me giving more money (I'm not that crazy about giving more money). My point was more about being curious about the reasons and decision of going this low. It's more of a curiosity how much they could ask, before its too high. They don't need spend money on advertisement, that's for sure. Maybe this whole waiting saga is part of their "self advertising strategy" (just made up this terminology).
Lower price does not automatically equate to less profits.
Lower price usually means more sales. More sales means more profit.
Things have an optimal market price at which they'd make the most profit, and it's possible they did some calculations and decided $20 was it for this game.