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100 Ways to Improve Your GMing
(grinningrat.substack.com)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
Actually if combat are long enough that re-inforcement have the time to come you're doing something wrong. NPC aren't stormtroopers who always miss, and PC aren't doing practice shooting. A combat shall be quick and deadly, if you're lucky one hit shall cause an injury, but usually an opponent doing a successful attack roll will at least incapacitate a PC.
In the same category, once a character lost enought HP to get maluses, I ask them to roll endurance (whatever how it's called in your game) to simply stay conscious, not only it helps preventing stupid death, but make combat faster. I believe some OSR games have a morale roll acting a bit similar
I thought then and I think now that a rule which can potentially increase the number of opponents every round shouldn't apply in every combat. And that running a TTRPG as a solo wargame with (very!) occasional participation by other players is a bad way to have fun with your friends.