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Alternatives to dice systems?
(programming.dev)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
ok so the #1 is always npc's then? Sorry the diplomacy comment was from the european ww1esque strategy game dipomacy. Its diceless and now that I think of it its not really similar its just the way it plays feel is similar. In amber you guessing peoples relative ranks while in diplomacy your guessing who is going to ally with who. Allies tend to be public for bluff and bluster and secret to mislead. basically you win by having larger forces and forces have to be surrounded to be eliminated and come back based on resources but the way it works you have to leave things alone so people try to get enemies to undercommit or hit them with overwelming force in an area. anyway its hard to explain but the backstabbing and secrecy make it feel similar to me.