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submitted 4 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] TheObviousSolution@lemmy.ca 12 points 4 days ago

Maniac Mansion was designed to be replayed, which is why the cast of characters you picked could be different each playthrough. It also meant a lot more red herrings.

[-] ArmchairAce1944@lemmy.ca 2 points 4 days ago

Lucasarts was much cleaner. We finished DOTT as kids without hints.

[-] TheObviousSolution@lemmy.ca 3 points 3 days ago

Maniac Mansion 2 (DOTT) was way easier (and even came with Maniac Mansion 1 as an in-game easter egg)

[-] ArmchairAce1944@lemmy.ca 2 points 3 days ago

Yep. That's how I played Maniac Mansion!

[-] ICastFist@programming.dev 5 points 3 days ago* (last edited 3 days ago)

I vaguely remember that the point of LucasArts' adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it's the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something

[-] TheObviousSolution@lemmy.ca 2 points 3 days ago* (last edited 3 days ago)

LucasArts has plenty of moon logic in their games, sometimes even mocking it with humor. DOTT was a lot of this. It just did not stick your save game to a point of no return where you have to restart over.

[-] Delphia@lemmy.world 1 points 3 days ago

Yeah Curse of Monkey Island does have a few "Oh come the fuck on!" Moments.

this post was submitted on 05 Mar 2026
253 points (98.5% liked)

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