Starfield's art direction is painfully boring. I've ben watching friends play. It looks like a totally soulless, characterless distillation of every forgettable science fiction movie in the last 30 years. It sure does look NASA, and NASA doesn't have an artistic vision, they just slap shit together in whatever way won't explode. The menus, the costumes, the weapons, even the planets, just look painfully generic. Like congrats, Todd, you successfully executed the NASA part alright. There's no way you could have made more intensely bland, vague, inoffensive rendition of space. There's no "punk" anywhere to be seen, though.
: p
I can't believe they made this shit instead of TES Six. It's like every 2010s space show that got cancelled half way through the first season.
I want to point out that you can totally do space race aesthetics, and all the rich 1960s culture associated with it, and make it look awesome. Arkane did it with Prey in 2017 and made it interesting by layering slick corporate facades over clunky 1960s space station guts and then slathering on the lore nice and thick with a trowel. They even made the rocket and retro-future tech in Deathloop look way more interesting than Bethesda's done here.
its partner developed a crush on the sick looking rocket plane. nothing easier to understand than that.