I want to point out that you can totally do space race aesthetics, and all the rich 1960s culture associated with it, and make it look awesome. Arkane did it with Prey in 2017 and made it interesting by layering slick corporate facades over clunky 1960s space station guts and then slathering on the lore nice and thick with a trowel. They even made the rocket and retro-future tech in Deathloop look way more interesting than Bethesda's done here.
I find it absolutely awesome, the game has the same "just one more quick adventure... oops 5 hours have passed" effect as TES games, but in space. I think I've also spent 3-4h in the ship editor at this point.
I'm probably a very boring person
Hexbears will like it once the Soviet mod comes out.
It'll happen. There have always been a ton of Commie and Anarchist mods for Beth games.
I'm honestly suprised there is no overt cosmonaut art present in the game or even a "evil" russian faction or whatever, just a weird cult so far and "scavengers" (i.e. disenfranchised people scavenging on the remnants of corporate space to survive capitalist space hell )
Can't wait for that tbh
Hey, I'm glad you're enjoying it. If you're having fun with the game that's awesome. My objections are purely my own. Post some pictures of your ship, show off your ride!
Behold, the result of 4 hours of careful ship design: https://imgur.com/a/ZbfD8tN
I love it! I like the squared off design and off-center cockpit. Industrial millenium falcon! It's cool to see space ships that don't feel constrained by the need to look aerodymanic.
What kind of jobs are you focusing on? Cargo? research?
I'm enjoying it a ton too. It's what I wanted no man's sky to be. Feels good to finally have a space sandbox to play in.
give me sovietwave or im just going to be a pirate that kills everyone
It's objectively the correct choice. Reject all capitalist futures. The real end-game is bombarding New Atlantis from orbit and installing a revolutionary government.
Yesterday a friend was streaming the game in our discord.
Dear lord, it felt so dull. We came to the conclusion that the ambiance and art direction, that made the mid Skyrim so awesome, wasn't there.
The Nasa style is just so boring. Is like an hospital, where everything is clean, white and monotonous. There is a word for it, but I don't remember it.
Is just Capitalist Realism in space.
Is not for me, but I'am glad other comrades are enjoying it. Also, I liked the customization.
clean, white and monotonous
sterile and/or cracker
Sterile, that's it!
Thank you, Greb!
Arguably even more offensively boring, it's rainbow-washed capitalist realism in space. No need to think about any of those icky social effects capitalism perpetuates.
Further Slander - It's the Corporate Memphis of Space Operas.
I just can't get over how bland it looks. There's nothing you could take a screenshot of that would be recognizable as Starfield. The rovers, the landscapes, the space suits? They could be from Interstellar, they could be from 2001, they could be from dozens of low budget space simulators or tv-shows or tech demos. And space is just bland, too.
TES and Fallout were janky messes, but at least they looked like something.
I was just looking at the New Atlantis “skyline” being like “This looks like dogshit
It's funny because everything I hear about Starfield makes me want to play it less and less
Like even the enthusiastic people are making it sound absolutely boring and tedious
If the best your fucking hype-man can say is "The game gets really good fifty hours in when you beat the main quest", you either need to reconsider your design ethos or hire a new hype-man
looks at own game library
Yeah... yeah :(
I agree with you on the aesthetic, and I've made my position pretty clear on the performance.
However, the more I've played the game the more I've realised that it's probably the strongest base game that Bethesda have ever released. It has a lot of extremely strong points going for it that modders are going to like:
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Planets are all procedural generation. The game seems to generate land and points of interest (POIs) as you go. This benefits the mod scene because they can just churn out POIs and people can add them to their game. Over time POIs can expand and expand and expand, making future play throughs more and more unique and varied the more you add. There will never be any conflict over "did another modder use this same spot for their building/cave?" because everything is placed as you go along.
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The real world future setting has benefits to modding by making everything "real". This means modders can just add real world items and clothing to the game and none of it will be out of place. This is easier for amateur modding than being creative by inventing new armour etc, they have reference material to work from.
The politics seems like trash so far. I don't understand how there's no patriarchy, no bigotry, no racism etc in a corporate capitalist universe. If it's there I haven't seen it so far. It makes absolutely no sense for these things to be eliminated in the universe because capitalism has a profit-incentive to never fully solve marginalised people on account of marginalised people being easier to exploit. I'm waiting to see whether that remains to be true the deeper I go though.
There's no "punk" anywhere to be seen, though.
I've seen some graffiti that implies it exists in-universe but other than that have not come across anything in person. Example:
it seems like the kinda shit i'd like if my rig was up to snuff
i am the weirdo who installs a shitload of immersion mods then rp walks around skyrim though
Would you consider the art direction of Prey to be NASApunk?
The design of Prey was like an alternate reality where art-deco never stopped and consumed midcentury modernism and then Richard Danne became the most important living artist.
The game has a weirdly retrofuturistic vibe to it, like it takes as much inspiration from Fritz Lang's Metropolis as it does NASA's 1970s designs. Also before anyone mentions Bioshock also being art-deco, a lot of it is, but they also threw in a lot of Art Nouveau design elements. Bioshock is kind of a mishmash of styles popular from 1900 to 1940, which does make sense in the narrative.
The design of Prey was like an alternate reality
That's because it is! If you read the magazines laying around, you'll see that the cold war never happened in the world of Prey. America and Russia reached for the stars together, and the Vietnam war never happened.
Oh right, yeah. I remember there's a portrait in the starting area of an elderly JFK too, so he didn't get assassinated.
This. It wasn't sterile and corporate by accident, or aspirationally the way Starfield seems to be. The corporate environment was part of the story and intended to heighten the player's sense of unreality and highlight that they're in a different world. It looked corporate because it was corporate, and the whole story was about the corporation doing horrible unethical things.
The space station in Prey looked like an NYC sky scraper. Starfield has that off white all over the UI that makes it look like its constructed from ablative shielding. Thing is the station in Prey was intended to look corporate and soulless
I was a fan of the 1930s style architecture elements clashing against the post modern office building vibe
shhh shhh we don't need them ruining Hammerfell and the only cool untouched parts of TES lore quite yet
I wanna go to Elsywehr and climb a ladder of cats to the moon to converse with the Mane.
The aesthetic works for me in certain places. I like lots of bits and bobs that look like they're serving some function.
Some of the environmental design is pretty wack though. The procgen planet stuff is stale and the pois are just kind of sprinkled around artlessly.
I found a funny bit in the Mars place where you're heading toward the bar and there are these two massive fans spinning while set against a solid wall. Not sure what airflow they're managing there.
Look folks I'm just waiting for the inevitable TARDIS mod. I need my confusing as hell ship that didn't hit right in Skyrim, and only worked in F4 due to a 30 year old Easter egg.
do any of the bulky spacesuits have a hard outer layer of armor like a deep sea diving suit, or are they all generic vaguely baggy jumpsuits covered in doodads? i've recently become obsessed with power armor like in maschinen krieger or Special Armored Battalion Dorvack. i already know starfield has mechs in its lore and as ruins in the world that the player can't ever use so my interest has probably already been killed. is there at least a ledge climb or is it all jump jets?
Idk, but i am eager to see if people find almost functional code for the mechs in the game, or manage to port the code for Fallout's power armor over. I'm really surprised they put all the work in to making power armor work in Fallout 4 and then just scrapped it for their space game where having a big power armor suit would make complete sense.
The real question is: how does Starfield compare to Outer Worlds? I wasn't too impressed by that but I also didn't really hear it being accused of being bland (plus you could in the capital).
The writing is way better in outer worlds, but there's way less of it.
idk, kinda deluding yourself there. i just took a hammer to any character that was capitalist in ow cause i found them extremely annoying. and i gotta be frank i remember none of the characters in outer worlds (and tbh the only characters i remember in skyrim are dagon, azura, and serana... so maybe im weird). so far i kinda like andreja in starfield but a lot of the characters here also feel like paper. it just feels like fallout 4 but with uninteresting lore and ambiance. so its like... cookie cutter bethesda game. which if you like bethesda mechanics youll have stuff to do but otherwise its just meh. also, i gotta say i hate how i basically cant kill anyone in bethesda games, it bothers me a lot, esp when you attack them and they are immortal and shooting you.
I hate Sarah so much. Barrets the only good one I think. I like the quark character but pretty much only because quark is the voice.
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