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submitted 2 years ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] DroneRights@hexbear.net 2 points 2 years ago

Kreia had proof that people could survive without the Force. The Exile isn't a force user. I also don't believe her ideal of destroying the Force is synonymous with her methods. The Dark Side of the Force corrupted her from her ideals because that's what the dark side does. That's kind of the tragic irony of her character. She could never really escape the force. She could identify the problem, but unlike the Exile, she was incapable of enacting the solution upon herself. It's a cool story.

this post was submitted on 02 Sep 2023
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