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submitted 1 year ago* (last edited 1 year ago) by Frank@hexbear.net to c/games@hexbear.net

Starfield's art direction is painfully boring. I've ben watching friends play. It looks like a totally soulless, characterless distillation of every forgettable science fiction movie in the last 30 years. It sure does look NASA, and NASA doesn't have an artistic vision, they just slap shit together in whatever way won't explode. The menus, the costumes, the weapons, even the planets, just look painfully generic. Like congrats, Todd, you successfully executed the NASA part alright. There's no way you could have made more intensely bland, vague, inoffensive rendition of space. There's no "punk" anywhere to be seen, though.

: p

I can't believe they made this shit instead of TES Six. It's like every 2010s space show that got cancelled half way through the first season.

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[-] DroneRights@hexbear.net 16 points 1 year ago

Would you consider the art direction of Prey to be NASApunk?

The space station in Prey looked like an NYC sky scraper. Starfield has that off white all over the UI that makes it look like its constructed from ablative shielding. Thing is the station in Prey was intended to look corporate and soulless

[-] Bloobish@hexbear.net 10 points 1 year ago

I was a fan of the 1930s style architecture elements clashing against the post modern office building vibe

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this post was submitted on 03 Sep 2023
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