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submitted 1 year ago by Huldra@hexbear.net to c/games@hexbear.net

To clarify, by people I mean regular NPCs who aren't designated as existing in a stage of berserker rage at your existence, but just like guys walking around in a town.

Every gameplay I've seen of someone trying to shoot like a regular guy you can talk to seems to just result in the dumb incapacitation thing because its an essential NPC.

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[-] alcoholicorn@hexbear.net 7 points 1 year ago

They've been coasting ever since. The thing that gets me is how every game gets hyped as some technical marvel, then has environments/AI/graphics that were common 5+ years ago. A game doesn't need higher fidelity graphics, more detailed environments, or better AI to be good, but they promise and fail to deliver every time. I guess they focus on that because it's easier to market tech than writing.

[-] Huldra@hexbear.net 4 points 1 year ago

People are mind blown that they added mantling(no not the cool esoteric kind) to Starfield, like instead of awkwardly humping your way up the terrain you do a little animation and climb up ledges.

[-] alcoholicorn@hexbear.net 3 points 1 year ago

I wonder how many dev hours they put into each game's proc-gen gimmick.

After Morrowind, Oblivion, Skyrim, and FO4, you'd think they'd stop trying to do proc-gen content. Every single time, it's a low point in the game.

[-] doublepepperoni@hexbear.net 3 points 1 year ago

The thing about Bethesda is that they're the only ones who make RPGs in that specific open-world style. It'd be nice if we saw another studio take a crack at it

this post was submitted on 05 Sep 2023
19 points (100.0% liked)

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