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Sly Flourish - Defending Out of the Fun
(slyflourish.com)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
Pf2e was a really great move away from dnd 5e for me, but the longer I play it, the more I realize I think it's still not what I ultimately want. However, that's not due to the math or the numbers involved, which I think is probably the game's strongest aspect, or one of them.
iamthetot
I think at a time where the TTRPG scene is getting a little weirder, PF2e finds itself in this space as being the "traditional modern D&D game", which is both an interesting and a boring place to sit, depending on what one is looking for. It's not old school -- it's rooted in 3e, the first modern D&D edition -- but it's also not interesting in breaking conventions, either.
And, while it's an incredibly flexible system if you let it be, most of the audience that has grown around it are more rigid than diamond.