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submitted 3 days ago by INeedMana@piefed.zip to c/rpg@ttrpg.network

This popped up in my RSS feed and I found it a good read

For some time now I've felt that D&D-like d20 mechanics is cursed to have the problem of inflation. But it was refreshing to see someone else point it out too

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[-] HubertManne@piefed.social 1 points 2 days ago

yeah I actually loved when the dm does all the dice rolling and everyone can just roleplay and even just say what they are doing and the dm sorta interprets it and maybe says if its not a good idea. Those are some dedicated hard working dms though. I love how tight the system is and so wish a crpg was made from it. Kinda was hoping the baldurs gate folks would. What i meant was though that they can kinda win. Start as a ranger if you want high dps or a barb if you want consitant dps or fighter for the crit fishing or magus to do the one big nuke per round. monk for movement and options or be like the sherlock holmes in the movie never making a wrong decision. they just need to decide what makes them happy. if im feeling lazy I do a bard if i want the dps I do a martial and my go to is druid which I kinda feel is the original gish.

[-] kichae@wanderingadventure.party 1 points 2 days ago

HubertManne I started rolling for my table during our last session. It was, truly, an overwhelming experience, and I need to figure out a better system for managing it, but my players were beyond thrilled with the setup. It worked beyond even the most hopeful player's dreams. For them, at least. I'll figure out what I need to make it viable on my end.

I backed the PF2e and SF2e cRPG games on Kickstarter last year. They're both smaller projects that won't live up even to the Owlcat games, I'm sure, but I have hopes for them being good and interesting.

this post was submitted on 31 May 2026
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