198
submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] neshura@bookwormstory.social 44 points 1 year ago

If a game I'm interested in does this it'd be a deal breaker. Not because of the extra login but because I absolutely hate Epic's MO in running their store. I can get behind EA, Activision & co. making their own stores and deciding to not sell the games their studios develop on Steam. Fair enough, they make it so they can choose where to distribute. But Epic forcing exclusivity through monetary payments is introducing a cancer I will never support.

[-] ursakhiin@beehaw.org 2 points 1 year ago

I'm very confused by what problem you're describing.

[-] neshura@bookwormstory.social 11 points 1 year ago

Epic is paying devs to only distribute on their Store, they are not competing with a better product, they're trying to compete with deeper wallets. Because of this I try to boycot as many games as I can that have even the resemblance of a connection to their store.

Beyond that I don't trust Epic, their store practice has shown them to be plenty untrustworthy and so I see their "free" Epic Online Service and instead of being happy about a good cross-platform online service I'm waiting for the other shoe to drop.

[-] ursakhiin@beehaw.org -1 points 1 year ago

I'm not really paying attention, is it more than games that are using unreal engine?

[-] neshura@bookwormstory.social 4 points 1 year ago

Their store? I dunno but a lot of games on their got a upfront payment to only be on that store. If the devs choose to limit themselves to one store, fair enough. But I have a very deep problem with them receiving payment for it. Because suddenly the game isn't "who can attract the most customers/devs via the best platform" but instead "who can pay the devs the most". Doesn't take a rocket scientist to see which of the two leads to better store fronts (case in point: even EA, etc. abandon their store exclusivity regularly because customers refuse to use inferior stores/launchers and want to stay on steam)

[-] ursakhiin@beehaw.org 0 points 1 year ago

I'm mostly asking because they originally attracted devs using Unreal by waiving the license fee for the engine if they sold the game on their store.

I honestly just don't pay that close of attention to release dates for most games anymore, so I just end up buying on steam when I see it anyway.

[-] Maximilious@kbin.social 9 points 1 year ago

Epic pays producers for store exclusivity is what he has an issue with I think. I'm personally just waiting for this game to go on sale like all Sonic titles do (and most other games I buy), and the exclusivity window will also likely be closed by that time.

[-] bilb@lem.monster -1 points 1 year ago* (last edited 1 year ago)

But that's not what happened at all with this game. I don't get it. The complaint seems very minor. The game uses epic for cross play features- so what? A lot of games use third party accounts for this.

[-] cmeow@lemmy.ca 1 points 1 year ago

Valve did it before with Darwinian: https://forums.introversion.co.uk/viewtopic.php?t=40203 when they were relatively new to launchers.

this post was submitted on 18 Oct 2023
198 points (96.7% liked)

PC Gaming

8573 readers
273 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS