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So did Starfield become the next big thing?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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I haven't played in a couple weeks.
I booted up skyrim on a 360 and i was reminded why people never stopped playing.
Starfield was satisfying in a lot of respects, but the inability to do real exploration and just stumble on things really killed it imo.
All they had to do was copy a solar system from No Man's Sky and randomly place down their handcrafted locations and plot beats but no. Don't fly from planet to planet. He'll don't even enter or exit your ship. Teleport everywhere with loading screens, that's fun!!!
In playing, I make a point to at least get in my ship, settle my inventory, then take off from the planet first, it adds a decent amount of immersion over fast traveling planet to planet. For whatever reason autism had for me, something that really gets me excited is a vehicle big enough to walk around in. So I'm not skipping my favorite part.
I agree but what I'm saying is, ideally you should be able to walk onto your ship without a loading screen, and take off from the planet without a loading screen, and fly from one planet to the next. You might say that taking off and landing simply has to have a loading screen due to the how the game engine is structured or whatever and that's fair. But really, EVERY step of the process has to be a loading screen? I don't feel like I'm adventuring. I feel like I'm flipping switches to go from point A to point B to point C to start the next dialogue/combat sequence reach Quest 2 Part 3 or something. Everything about it feels so artificial compared to No Man's Sky