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The great debate: Spells Slots vs. Magic Points
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
Agreed. Spell slots are a weird holdover from early D&D, and they have a lot of negative knock-on effects.
For instance, a system where characters have abilities (like magic spells or superman martial feats) that can be powered by a resource pool (like mana or willpower or whatever) would be a lot easier to fix the martial/caster asymmetry problems that continue to plague D&D.
On the other hand, there's something interesting that some OSR games like Knave and Cairn do where all spells are magic items (like a magic tome) that uses up an inventory slot. Rather than having magic as a class ability, plays have to chose to use their inventory on either weapons/armor, magic spells, or other useful tools/gadgets that leads to character specialization.