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The great debate: Spells Slots vs. Magic Points
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
I like vancian magic. It makes wizardry weird and arcane, requires strategic thinking and preparation. Your vast cosmic power comes with weird rules and restrictions that don't make any sense because it's magic. Pathfinder did a lot of stuff to take the edges off of it with cantrips and what not and I think that was a good choice.
Agreed, it works better in fiction though. The way it’s described in Tales of a Dying Earth really sells the notion that magic is weird and powerful while following rules that prevent it fully being under our control.
Totes fair. It's always been a weird system.