160
you are viewing a single comment's thread
view the rest of the comments
[-] EnsignRedshirt@hexbear.net 35 points 10 months ago

It looks cool for sure, but I still don’t understand why 200 years. The first Mad Max film starts just as society is collapsing, and it ends up in basically the same place as Fallout after only a few years. I don’t really care that it doesn’t make practical sense so much as I don’t get what purpose it serves narratively.

[-] FlakesBongler@hexbear.net 52 points 10 months ago

Fallout 2 took place about 80 years after Fallout so as to give the player a glance at how progress occurs post-apocalypse and also give the excuse for putting in new characters and factions

The small town of Shady Sands grows into the massive capital of the New California Republic, completely changing the landscape of California

Bethesda saw this and went "yes"

So each of their games pushes the timeline further and further, but they also want the excuse of "We want this to feel lawless and wild" so they keep the world very much unkempt and wacked-out

It's theme park design at the end of the day

[-] Outdoor_Catgirl@hexbear.net 42 points 10 months ago

I want to see a post postapocalypse world. Kings hold millennia-old rifles, no longer functional, as a symbol of authority. Scavengers "mine" steel from the bones of long dead cities. Priests view sites like hydroelectric dams as built by gods. Radioactive wastes are feared, said to be demon-cursed. Basically a medieval story but the ancient empire is modern society instead of elves or some shit.

[-] Dolores@hexbear.net 23 points 10 months ago

that crusader kings mod.. after the end i think it's called? is basically this

[-] Alaskaball@hexbear.net 13 points 10 months ago

Hoi4 also got a mod for that. From playing as Mormon cranks experiencing their own protestant schism to playing as a Mexican skynet larping as Santa Anna

[-] Dolores@hexbear.net 13 points 10 months ago

Old World Blues? greatest excercise in trying to pin a setting and mechanics on a completely incompatible game

[-] Alaskaball@hexbear.net 12 points 10 months ago

I dunno. I think its sort of a step in the right direction lore-wise since on a macro level you can actually start rebuilding a society out of the shithole post-apocalyptic America is, not mentioning that since it takes place on the west coast its building off of the writing of two more logically consist world building done by the game devs of fallout 1, 2, and new vegas.

[-] Dolores@hexbear.net 8 points 10 months ago

i just dont think hoi4 serves the narrative goals the devs have (which are cool) nor does hoi make sense for fallout scale warfare

[-] Alaskaball@hexbear.net 9 points 10 months ago

Well for the first part there, I suppose it depends on which devs we're talking about with regards to at least how similar the narratives the old world blues nerds and the dev nerds are riding with each other.

And looking and all the doohickies and tweaks the old world blues nerds made in making divisions like a scant hundred or so men per division slot for a block of infantry being drawn up in context of how large west coast America actually is, adding in the fact that the two largest factions being NCR and Caesar's Legion, have plenty of land with people living on to draw from, I'd reckon its still a bit generous but a fair heaps closer to realistic scale warfare in the fallout universe.

[-] Dolores@hexbear.net 9 points 10 months ago

the problem of scale is fundamental, hoi4 can't simulate real events that happened in ww2, the rare infiltrations of regular units beyond fronts...

but down to a certain man-scale "fronts" just don't exist. armies were distinct, small scale entities that manouvered around each other in ways hoi4 can't simulate.

[-] Alaskaball@hexbear.net 4 points 10 months ago

I'd say if you want to experience war about as realistic as it possibly could be, but in a video game, I'd honestly say the only game that comes to mind is "Foxhole".

[-] Dolores@hexbear.net 4 points 10 months ago

ah that one looks crazy detailed doesnt it

[-] Alaskaball@hexbear.net 3 points 10 months ago

Yeah I've played it on and off since it came out and it just keeps getting more intricate.

[-] Orannis62@hexbear.net 19 points 10 months ago

That's kinda Horizon Zero Dawn isn't it? I didn't get very far in it tho

[-] fox@hexbear.net 11 points 10 months ago

More or less. There's the old world and the new world and a point of stark disconnection between them.

[-] nickwitha_k@lemmy.sdf.org 6 points 10 months ago

Was going to say this too. Played through both games and you're pretty much dead on.

[-] Smeagolicious@hexbear.net 14 points 10 months ago

Rimworld is a lot like this actually

[-] EnsignRedshirt@hexbear.net 13 points 10 months ago

That makes enough sense. I haven’t played the original Fallout games in many years, I couldn’t remember what the deal was with the timeline.

[-] Dolores@hexbear.net 12 points 10 months ago

the initial conceit of 200 years is probably a concession to the fact immediately during/after a nuclear war would be no fun. it seems long enough that consequences and weird shit are around, but every character wouldn't be actively dying

this post was submitted on 05 Nov 2023
160 points (100.0% liked)

games

20424 readers
444 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS