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[-] ClimateChangeAnxiety@hexbear.net 83 points 10 months ago* (last edited 10 months ago)

Genuinely this is one of the biggest reasons I was never able to get into Fallout. It’s been 200 years, pick this shit up! Why is there rubble in the middle of the floor in the house you live in!? Did the apocalypse also make everyone ridiculous slobs? Pick up a broom!

[-] LaGG_3@hexbear.net 65 points 10 months ago
[-] GrouchyGrouse@hexbear.net 32 points 10 months ago

The trash gnomes come at night and get everything dirty again if you clean the floor.

[-] TheCaconym@hexbear.net 30 points 10 months ago

Even if nobody had picked anything up, it's been 200 years, the cities should look like this.

[-] thethirdgracchi@hexbear.net 29 points 10 months ago

How the fuck did the Empire State Building end up in Brooklyn lol. This perspective makes no sense. Cool greenery though.

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[-] Magician@hexbear.net 63 points 10 months ago

The fixation on the aesthetics of Fallout has led to its stagnation.

It's one of those things capitalism ruins. For Fallout to work as a brand, there needs to be brand recognition disgost

It's why they still use caps after it stopped making sense and why you see Power Armor, Vault Boys, and the Brotherhood of Steel everywhere. It's not Fallout without those aesthetics, so everything associated with those aesthetics will stay past any logical reason.

It's kinda sad really, if you think about the implications - since the aesthetics are tied up in Americana, it's going to be a lot harder to tell stories from perspectives other than those affected by American companies. That's cutting off worldbuilding for several countries they played a big part in the past. They won't sell without brand recognition.

So the world becomes smaller and less real. Nobody will break away from eating Sugarbombs or drinking Nuka Cola. Hairstyles and fashion will either reference the 50s or just have vague Mad Max vibes. You'll never spend the majority of your time outside of the US wasteland.

The world becomes less hopeful too. By virtue of the franchise's premise, clear in the title, the world will only ever be ravaged by nuclear fallout. Any happy ending you get in any of the games become divorced from one another to maintain the status quo. That or a retcon or later event ruins whatever changes meaningfully in the setting. The world will never heal because Fallout needs a broken world.

It sucks because Fallout still has great potential for political commentary and satire, but it's confined in its messaging because because it's owned by todd and they don't want to criticize shallow consumption if their profit relies on shallow consumption.

[-] Drewfro66@lemmygrad.ml 37 points 10 months ago

Started getting properly into Starfield and I had a thought pop into my head that I'd like to know if it's true or not:

Bethesda is a creatively bankrupt company. They can only take existing interesting settings (Fallout, Elder Scrolls) and build lackluster games to take place in them.

The people currently at Bethesda have never done a creative thing in their lives, so they just did Skyrim in space but without any of the interesting backing of the TES world. You've got the UC (Empire, order and bureaucracy) and the Freestars (Stormcloaks, liberty and old-fashioned values). They basically just did dragon shouts again. And the combat basically just feels like Fallout but - again - with anything unique or interesting stripped off.

It is a game utterly devoid of charm or originality because Bethesda as a company cannot create those things, they can only borrow the creative works of others to slap their shitty engine on top of.

[-] GriffithDidNothingWrong@hexbear.net 30 points 10 months ago

There a scene in Starfield where you go to a night club on Neon and its just techno music with people awkwardly dancing in funny hats. I couldn't help being disappointed that THAT was what they thought a futuristic space night club would look like. Jesus. My high school prom was just some christmas lights hung in the gym and it was cooler than that

[-] UlyssesT@hexbear.net 26 points 10 months ago* (last edited 10 months ago)

There a scene in Starfield where you go to a night club on Neon and its just techno music with people awkwardly dancing in funny hats. I couldn't help being disappointed that THAT was what they thought a futuristic space night club would look like. Jesus. My high school prom was just some christmas lights hung in the gym and it was cooler than that

That's one of my most common recurring criticisms of so-called future speculation, especially Reddit-style "futurology:" too many people can daydream about spaceships and superpowers and maybe immortality, but any actual social/cultural changes of actual significance are unfathomable or even scary.

It's what put me off from the Cyberpunkerinos from CDPR: it was outright boomer-tier stale in its supposed futuristic world.

Star Citizen is laughably backward in what it claims is almost a millennium in the future: that fantastical far future is bleak 90s malls with hot dog stands and push-carts to deliver packages via private space trucks to grease the wheels of Roman-style space fascism with corporate characteristics. Oh, and the head grifter directly inserted himself into the fiction's lore as the savior of humanity, my-hero style:

https://starcitizen.tools/Chris_Roberts_(lore)

[-] GriffithDidNothingWrong@hexbear.net 24 points 10 months ago

I remember the first time I got to Vivec city in Morrowind and how astounded I was. It seemed so alien and it was really cool to see a city not built by or for humans. Now 20 years later they had the opportunity to really outdo themselves. Make it weird, make it gross, make it fantastic, even if they didn't entirely stick the landing it would have been cool to experience a sense of wonder at what maybe the future could look like.

They didn't do any of that. They built the futureland section of a second rate amusement park

[-] UlyssesT@hexbear.net 19 points 10 months ago

They didn't do any of that. They built the futureland section of a second rate amusement park

It was a glorified Fallout settlement. I took one look at what was supposed to be the future capitol of space neoliberalism and never felt the temptation to play it again.

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[-] BynarsAreOk@hexbear.net 18 points 10 months ago* (last edited 10 months ago)

This is a rather common point, like I've seen the points on your comment basically almost everywhere actually but I'd just mention just because they are not creative it doesn't mean they can't be.

Look at hollywood now vs 20 or 30 years ago. The big studios converged into the mega franchises because it was profitable not because they can't find or don't have access to creative talent. Heck the same people that made those relatively better movies decades ago are still working today(though that is also another critique mfers never actualy retire).

People say Bethesda can't make things more creative than cookie cutter FO and TES, its true from observation but we will never know if its actualy true in a vaccuum, if you gave those teams a lot more freedom and backing to actualy be creative.

Although as I write all of this, maybe Anthem is the best counter example lol tl;dr fucked by a lead dev/designer that simply couldn't get the idea together for years

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[-] Magician@hexbear.net 17 points 10 months ago

It feels like Bethesda is creatively bankrupt. But a lot of studios are like that these days. I'm pretty sure with Bethesda, idea pitches probably start with working from previous games' formats and then going from there.

Doing everything they can to say Skyrim but in space without saying Skyrim.

Throw in development times, crunch, and changing ideas, the creativity will be wrung out way before the game hits the shelves.

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[-] SerLava@hexbear.net 22 points 10 months ago

And because Bethesda insists on just cycling through their IPs, the games come out so fucking far apart. And it's only going to increase with Starfield being added. So fallout 5 will be "wow guys, remember that game fallout 4?" And Fallout 6 will be "wow guys, remember back when you played fallout 5 over a decade ago?" So it will always be locked in the nostalgia trap, and they'll never feel the need to say "ok we are mixing up the formula for this bi-yearly release, by going to the wastelands of southern China" or something

[-] usernamesaredifficul@hexbear.net 21 points 10 months ago

ironically that stagnation due to fixation on americana is very fallout

[-] SorosFootSoldier@hexbear.net 48 points 10 months ago

That's why I like Fallout 1 because of the first town being sandstone buildings and people with robes on. It isn't until later on that you find people living in bombed out garbage and generally those are bad people.

[-] SerLava@hexbear.net 43 points 10 months ago* (last edited 10 months ago)

I hate this! The farther they go from the nuclear apocalypse, the closer it looks. It's so fucking bad.

One of the worst parts of fallout 4 is all the fucking NPCs CONSTANTLY complaining about the fact that they live in a post-apocalyptic wasteland. Like motherfucker, you have never met anyone, who ever met anyone, who knew anything different. The buildings look like they're 20 years after, but the people act like it's 1 year after!

Holy fuck Fallout 1 and 2 had these fully lived in environments, these diverging little societes full of people that took their lives seriously. Ninety percent of people had nothing to say about anything prior to last week. They had some basic, broken background knowledge of the past, and often only in particular areas they were interested in. One or two guys could tell you the make and model of the car wrecks strewn about. Some scientists had a wealth of knowledge of certain areas. Vault dwellers were more immersed in history but still primarily concerned with their own lives. Sentient ghouls lived the pre-apocalypse and sounded like rambling old folks.

[-] Moss@hexbear.net 21 points 10 months ago

It annoys me so much that the Bethesda games take place 200 years after the bombs fell. Like the first two games took place 70 years after and they were building new societies, but 200 years later people are still scavenging for parts in Boston and the power is still on from before the war

[-] EnsignRedshirt@hexbear.net 35 points 10 months ago

It looks cool for sure, but I still don’t understand why 200 years. The first Mad Max film starts just as society is collapsing, and it ends up in basically the same place as Fallout after only a few years. I don’t really care that it doesn’t make practical sense so much as I don’t get what purpose it serves narratively.

[-] FlakesBongler@hexbear.net 52 points 10 months ago

Fallout 2 took place about 80 years after Fallout so as to give the player a glance at how progress occurs post-apocalypse and also give the excuse for putting in new characters and factions

The small town of Shady Sands grows into the massive capital of the New California Republic, completely changing the landscape of California

Bethesda saw this and went "yes"

So each of their games pushes the timeline further and further, but they also want the excuse of "We want this to feel lawless and wild" so they keep the world very much unkempt and wacked-out

It's theme park design at the end of the day

[-] Outdoor_Catgirl@hexbear.net 42 points 10 months ago

I want to see a post postapocalypse world. Kings hold millennia-old rifles, no longer functional, as a symbol of authority. Scavengers "mine" steel from the bones of long dead cities. Priests view sites like hydroelectric dams as built by gods. Radioactive wastes are feared, said to be demon-cursed. Basically a medieval story but the ancient empire is modern society instead of elves or some shit.

[-] Dolores@hexbear.net 23 points 10 months ago

that crusader kings mod.. after the end i think it's called? is basically this

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[-] Orannis62@hexbear.net 19 points 10 months ago

That's kinda Horizon Zero Dawn isn't it? I didn't get very far in it tho

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[-] queermunist@lemmy.ml 35 points 10 months ago* (last edited 10 months ago)

It makes more sense if you interpret the extremely low population numbers displayed onscreen as canonical.

The baseball stadium shantytown has 85 people in it and they don't seem to be having kids. The only conclusion is everyone is nearly sterile, so population sizes are so extremely low that cleaning up entire destroyed cities is basically impossible.

Though uh, nature should have destroyed a lot more stuff. This only makes sense if nuclear winter also reduced basically all weather.

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[-] UlyssesT@hexbear.net 33 points 10 months ago

Fallout is a stagnant setting that can't move on past the "collecting canned food and le bottlecaps while being a gun toting nation unto oneself" vibes or it'd lose its deeply entrenched audience that wants more of that forever and ever.

[-] Alaskaball@hexbear.net 34 points 10 months ago

The original game makes fun of an America that became trapped in 1950s vibes out of some sense of normalcy and nostalgia and the gamers that live fallout now are trapped in 1950s vibes out of some sense of normalcy and nostalgia

[-] AssortedBiscuits@hexbear.net 27 points 10 months ago

The worst thing about it was that the series moved past that in Fallout 2. There was even a quest where the PC finds a giant stash of bottlecaps which proved to be worthless because people in Fallout 2 don't use bottlecaps as currency.

[-] UlyssesT@hexbear.net 20 points 10 months ago

I remember that.

Even the first game had signs of society moving past the scavenging stages after the nuclear war, which makes all the after-the-fact excuses made for the setting still being in its scavenging stages game after game for centuries afterward more and more hollow.

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[-] queermunist@lemmy.ml 25 points 10 months ago

Okay, so then stop moving the timeline forward! Just cover the adventures of survivors in Arkansas and Michigan and Alaska and Louisiana, all within the same few decades. No need for hundreds of years to pass and make the setting into an anachronism of itself.

[-] buh@hexbear.net 30 points 10 months ago

Amerikkkans can't build anything without indigenous people to genocide

[-] FlakesBongler@hexbear.net 29 points 10 months ago

Meanwhile, my passion project, Fallout: Great Midwest sits as a mishmash of drawings and design documents on my hard drive

I must have spent actual weeks of time putting it together and my professor said it was the most effort he'd ever seen anyone put into a project

[-] CarbonScored@hexbear.net 25 points 10 months ago* (last edited 10 months ago)

In fairness, there's a big difference between

  • Building colonies when you come to fertile land in large numbers organised specifically to build new societies, where you get to pillage tons of local resources and slaves with your superior tech. Food and edible animals grow everywhere, freshwater is plentiful and threats to human life are relatively few.

and

  • Rebuilding society in small, disparate and poorly prepared numbers, almost certainly ravaged by madness, injury and/or disease. Every other square metre gives off lethal radiation, or hides poorly understood tech, creatures, robots and mutants that will kill you in a heartbeat even if you are a hardened adventurer. Every other room is filled with ammunition and explosives that aren't hugely conducive to rebuilding society but are conducive to dying more. Fruit and game grow practically nowhere, and a massively enhanced amount of effort needs to go into growing any kind of crop or harvesting any water that is even slightly suitable for consumption.
[-] AdlachGyfiawn@lemmygrad.ml 25 points 10 months ago* (last edited 10 months ago)

You can still get out a broom in the house you have, though. That's my biggest problem with Fallout's set design: the settlements are all grimy and covered in dirt. People are sleeping next to literal piles of trash. Nobody thought to give the place a scrub in 200 years? It takes like an hour.

I understand why huge parts of the countryside haven't been explored and might still have skeletons on toilets, but the inhabited places shouldn't look like the bombs just fell.

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[-] Deadend@hexbear.net 24 points 10 months ago

The fact no one even cleans the floors of dirt in houses.

[-] NuraShiny@hexbear.net 23 points 10 months ago

Bethesda cannot and will not care about writing a good story. Their company has never really done the writing part well and never had much of an original idea. Morrowind is the high water mark of their creativity as a company and what is that really? A revenge story about a god that some other gods failed to kill, in a setting where you replace trees with mushrooms half the time and there are big insects.

Besides this one outlier, none of their games have had good writing and have leaned in on gimmicks. Large worlds to find generic quests in. Randomly generated quests to fill those large worlds with some sort of content. Samey, boring dungeons that are populated by one of three enemy factions. It's all the fucking same shit, different game

And Fallout? They mindlessly copy the aesthetic and that's it. It could be 2 million years in the future and there would still be skeletons on toilets and in office chairs next to working CRT computers. It's the best they can do, copy what other people have set up/written.

Stop buying this crap. I don't care if boycotting works or not just stop spending your money on mediocre garbage.

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[-] AssortedBiscuits@hexbear.net 21 points 10 months ago

These critiques are like 15 years old at this point. Yes, Oblivion with guns and Skyrim with guns have trash worldbuilding that makes no sense. I'm not sure what else do you expect from a game dev where their last good game is more than 2 decades old.

[-] Moss@hexbear.net 20 points 10 months ago

I really love the aesthetics and a lot of the worldbuilding of Fallout, but so much of it is just nonsense, especially when Bethesda writes it. There is no good reason for the Brotherhood of Steel to exist in West Virginia or for the Institute to also be making super mutants in Boston but they're marketable so they have to be in the games.

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[-] The_Jewish_Cuban@hexbear.net 18 points 10 months ago

People obsessed with what rather than why. World building literally doesn't matter. There are story telling reasons for why the world is this way. It's telling a soon after post apocalypse story regardless of whether they say it's 200 years or 1000 years after the bombs. Sure "the lore" doesn't make sense but who cares? The writing is bad for other reasons than nerd bs like "um actually human zombies made by radiation couldn't exist, skeletons would deteriate if left in the open for 200 years, etc..."

This way of reading stories aggravates me to no end. They wanted the reader to be reminded of the sins of the past at every corner. They wanted American capitalism and fascism to strike fear into the players heart. Did they succeed? Not really in fallout 4.

[-] UlyssesT@hexbear.net 17 points 10 months ago

They wanted the reader to be reminded of the sins of the past at every corner. They wanted American capitalism and fascism to strike fear into the players heart. Did they succeed? Not really in fallout 4.

By Fallout 76, the "nuclear war is frightening to even imagine" vibes of The Glow in Fallout 1 had been completely swept away in favor of "LOL GET TEH LAUNCH CODES TO NUKE TEH MAP TO SPAWN LE EPIC LOOT" so-true

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[-] redtea@lemmygrad.ml 18 points 10 months ago

Makes perfect sense. Those thirteen colonies were built on genocide, with slavery and support from existing European empires. Without those, particularly the first two, the US is nothing. Bethesda is holding up a mirror: this is what you would achieve without socialism, America, if you couldn't exploit the resources, strength, and minds of those you have oppressed for centuries.

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[-] Big_Bob@hexbear.net 17 points 10 months ago

Are there actually people playing Bethesda games for the plot?

Their only game with any passable writing was Morrowind. All the games after that were basically just sandboxes for mods.

[-] Dickey_Butts@hexbear.net 20 points 10 months ago

look, Captain Picard told me to close shut the jaws of Oblivion and I'm not about to disobey a direct order

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this post was submitted on 05 Nov 2023
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