this post was submitted on 06 Nov 2023
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Yup. I'm just a hobbyist gamedev, but the way they handled these new features made me wary of Unity as a whole, even before their recent licensing fiasco, although that one was the last straw for me.
Every time I checked out a new feature it was barely working and badly documented. Worse yet, these things often didn't change even after they've moved on to the next shiny new thing, leaving the old thing in development hell.
So yeah, in hindsight it's shouldn't be surprising at all that even one of the biggest Unity devs have fallen into that trap and botched one of their releases at least partly due to Unitys behaviour.