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this post was submitted on 17 Nov 2023
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I actually hate game mods because of this, as well as terrible compatibility with one another.
My recent experiences with modding have definitely made my perception of it more cynical. Outside of straightforward things like bug fixes, mesh/texture improvements, etc., most mods are hopelessly inferior quality-wise to professionally made games. There are exceptions, and in fact a fair few of them in the Skyrim scene like jayserpa and simonmagus, but unrepresentative exceptions nonetheless.
It makes me feel like an asshole saying it, especially since these are hobbyists doing it for a love of the game, but it's true, and as someone who really values cohesiveness and internal consistency in games it's impossible to ignore
I played on a modded minecraft server and overlapping mods with stuff that solves the same problems and i hated how i would not know whats a dead end because one mod ends here and another does something else
I generally avoid mods now too. Especially for first-plays of games unless it's like a MandaloreGaming-approved game-fixing mod or it's a game where the mod is the only thing that interests me. That mod that puts the day-time Sonic Unleashed stages into Sonic Generations' engine is the only way I was gunna' play part of that game. A bunch of exceptions to these like Pokemon ROMhacks, etc. but yeah...
Yeah I do the same for first playthroughs of games. I usually play them vanilla unless its a mod that fixes bugs/tech problems. If I really like a game I might play around with it with mods. I do love mods and if a game has a good modding community it can give you tons of extra playtime out of a game you like.
I think some of that is based on how the original game is structured. Rimworld and bg3 mods play well together, for the most part